Exotic’s Better Crashed Ship Parts

MOD Desc
Version: 1.5

14th of August, 2020: Updated to 1.2, backwards compatible to 1.1 and 1.0. ModCheck requirement and integration has been removed for all versions after 1.0, due to enforced external mod prerequisites.

Please note that there will no longer be a readout in the game logs (post-1.0) stating this mod has enabled itself as a result.

This mod does two things;
-Undoes Tynan’s change to psychic ship parts in B18+. Now you can acquire AI cores from them as usual; no more being forced into caravaneering just to get one!
-Adds a drop of 5 Glitterworld meds to poison ship parts, just to make the fight against their mechanoids a bit more worthwhile.

Enjoy! -ExoticButts



Imagine you and two other people crashlanded on a planet. after about two years you have a successful colony of 7 (previously 8 because i was lied to about bandits fleeing) people with uranium slug turrets. Life isnt so bad anymore. You can launch yourself in pods to nearby settlements in an hour instead of it being a day long trip there and another day back. Imagine that some bandits offer some peace talks at an outpost about half a days walking distance from your colony. These bandits have been giving you trouble for some time ( i.e. landing drop pods in your bedroom while you’re dicking down the wife and then kidnapping one of your friends while hes burying their fallen comrade after the game said they were retreating). Not wanting any more trouble, you tie your nuts around your leg and launch yourself in a pod at the bandit camp with nothing but your trusty plasma rifle and a couple simple meals to get you through the walk back without starving. After successfully completing the peace talks, you start the long trek home feeling good about the future of the colony as its biggest threat has just been taken care of. All of a sudden a SINGLE man with a plasteel knife shouts at you from 100 yards away to hand over your plasma rifle, or else. Naturally you tell him to off and he charges you with his a$$ knife. The son of a wonderful woman somehow takes you out with his toy knife and you are never heard from again.
11/10 would get mugged again

—Graphics—
☐ You forget what reality is
☐ Beautiful
☐ Good
X Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe

—Gameplay—
🖾 Very good
X Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t

—Audio—
☐ Eargasm
X Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape

—Audience—
X Kids
X Teens
X Adults
🖾 Human

—PC Requirements—
☐ Check if you can run paint
X Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer

—Difficulity—
☐ Just press ‚A‘
☐ Easy
☐ Significant brain usage
X Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls

—Grind—
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
X Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding

—Game Time—
☐ Long enough for a cup of coffee
☐ Short
☐ Average
X Long
🖾 To infinity and beyond

—Price—
☐ It’s free!
X Worth the price
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

—Bugs—
X Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

In my current colony I have established a base on a tropical island and for the seven years we have survived here we’ve tamed its wildlife, razed its parasite infested forests and levelled its mountains all for the sake of progress, much to the dismay of the local tribespeople.

After slaughtering all these tribesmen with our growing army of domesticated flamingos and hermit crabs, we ventured off our island home in search for other colonies willing to trade with us, meanwhile growing weed that we could export for profit. We soon began to turn a profit selling our drugs to the less fortunate mainland colonies that did not possess soil fertile enough to grow their own weed.

As the cash started rolling in, we expanded our crab and flamingo armies through selective breeding and quickly began research on advanced AI brain implants that could make our flamingos more intelligent than even humans.

Soon we became a hub for both weed and hyper intelligent flamingo armies, respected and feared by all other colonies. It was perfect, we were unstoppable.

Then we got attacked by a herd of 39 man hunting anacondas and lost half our population.

All of this gameplay is created by randomly generated events, characters and colonies unique to each world, combined with Rimworld incredible modding community that has basically turned every single imaginable thing into a mod for the game. Buy Rimworld. Buy it now


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