You can maintain trees pretty easily in desert, tundra, and arid shrublands. It’s called planting your own trees. It’s really not a big deal. I’m doing it on a desert map in my current game. No room in your base? Plant them outside your base, it’s fine. Make like 2-3 groves and you’ll be drowning in wood in no time. Most maps end up barren anyway so planting your own trees is a good idea regardless of map biome.As for ice sheet? Really? No, that shouldn’t be taken into consideration for balancing the stupid spike trap. It’s an extreme, It’s not supposed to be easy or fair.And refunding X amount of material on trap destruction is not the same actually.Leaving the initial consturction costs at 35 means you need the materials up front first. It requires more work to make larger trap fields. The destruction refund would just mitigate the long term viability of using spike traps into the end game.
100% spring chance and 50 damage. Switch to wood. Wood spike traps are viable now.And stop spamming them into kill halls, spread them around map spawn points, or even just in high traffic map areas. They’ll get auto-blue printed to be replaced when they trigger. And it’s only wood.at 50 damage each that’s enough to down or severly cripple most anything that steps on it. Spike traps just aren’t easy mode anymore. For the first time I’m actually bothering to use IEDs as wel.I do agree 35 material is a bit much however, considering they demolish themselves.It’d be nice if they dropped some of their materials upon destruction maybe? 35 to make and they drop like 15-30 when used?