An astoundingly complex and deep game that suffers from a bit of early game difficulties.
Please don’t misunderstand me, this is one of my favourite games of the decade – before playing on Steam, I’ve played every Alpha adding up to hundreds of hours. If you’re willing to put in some effort, the rewards of watching your little ed up ant farm of colonists is exceptionally rewarding.
But I would be remiss if I didn’t point out how excruciatingly difficult it is to learn the early game of RimWorld. You start with very little (in the base version) and have to learn by constant trial and error what’s necessary to survive past the first winter. ‘Oh, I should probably dispense nutrient paste until I have a way to easily replenish stocks. And I’ll need a lot of tuques and parkas if I want to get work done during the winter. And don’t skimp on cleaning and hailing, or else you’ll find a lot of carcasses go to waste and people go insane from their sorry surroundings (?!).’
But I suppose that’s also part of its charm, if you’re willing to learn the hard lessons the game teaches you.
Overall, this game is worth the praise by leaps and miles, but it still needs some fine tuning.
This is my first ever Steam review, which is testament to just how much I love this game. I’ve been playing Rimworld for nearly two years now and am happy that it has finally made it to Steam!
I’m 31 and there are very few games I have ever encountered that I have sunk as many hundreds of hours into as Rimworld. The variety of each game and the challenge of the story-tellers is actually staggering. As a game still in its alpha stage, it is more stable and has more content than most triple A games. The updates are frequent and make significant improvements to the gameplay every time and the developer communication is excellent on the ludeon.com forums.
The real strength of this game is the modding community, which continues to add amazing content to the solid core gameplay on a nearly daily basis. I can only hope that the addition of Steam Workshop will help make the modders life easier as the game continues to evolve.
The game itself is the most fun in its early to mid stage, reaching something of a plateau towards late/endgame. However, the developer Tynan is more than aware of this and will address it in a coming update.
I can’t recommend this game highly enough.
I purchased this before it was live in Steam–when you could only buy it from the Ludeon website.
If you liked Banished, it’s like that–except with more… spirit, and a certain space western vibe.
It’s one of those, uh, little builders where you can’t really control the person, but you can dictate that ‘stuff needs to be built,’ or ‘this needs to be harvested.’ And they’ll do that. Add it to a little priority queue.
And this one’ll be lazy. And that one will prefer working at night. And that one will want to marry the other. But the other is married to a third. And then a radiation storm rolls over your colony–and suddenly it’s no longer safe to go outside, but that’s where your crops are, so you pray that you have enough food in storage.
And then the worms break through the cave walls!
The music is pretty good, too. 😉
Beyond all of that, my only real complaint–even now, having played it as long as I have–is that the UI is a little difficult to navigate. The buttons down at the bottom of the screen, that is. If you’re not sure what you’re doing, it’s not entirely obvious, and it takes some getting used to.