Easily one of the best simulation/strategy games available on steam, and the most refined Dwart Fortress clone yet.
The game on its own is fantastic, but couple that with the fantastic mod community, this game is a true winner.
Rimworld works similar to the tired survival sim genre as a whole, but charges you with the role of managing a group of kleptomaniac, psychotic, and just plain insane individuals who are just trying to survive. Build a base, get food sources going, defend against attackers, complete quests for nearby guilds and towns, accept new villagers, and just build up until you have a thriving colony, or everyone is killed horribly (inevitable).
This kind of game doesnt excel on it’s gameplay typically, but rimworld is compelling and tense, can just happen at the drop of hat and suddenly your colony is being overrun by maniac deer. Building up a base and competing against the elements is fun, and challenging.
Where Rimworld truly excels however is the potential for emergent storytelling, with each member of your colony having a unique personality, set of skills and abilities, they will react and do things differemtly depending on the situation. Such as: start fights with each other, make friends with an exploding monster, burn down crops and homes, create works of art, or just generally get themselves into trouble, and you have to get them out of it.
Highly recommend Rimworld, its easily one of my all time favorites.
I don’t review many games, but I felt this one was warranted. Rimworld feels more stable and ‘finished’ in this alpha state, then some of the triple A games to have come out lately. When you combine that with the fact that it has a very solid modding community, and a very active developer, you can make a safe bet this game will shine on full release.
Rimworld has become the game that I wanted Clockwork Empires to be. It has been enjoyable enough that I have sunk over 65 hours into playing an early access game. Obviously everything isn’t perfect, and bad luck will sometimes give you a mighty slap right across your face. I found myself getting attached to certain colonists, much like I did in the Xcom games, and went to great lengths to keep them safe. For me, that is one of the marks of a good game.
As the game progresses I’d love to see even more variety in craftable objects and tiles. I also hope the devleopers take note of some the most popular mods, and include some of the ideas in the base game, such as more visible tile textures for gravel and better hospitality for visitors. None of the current issues are game breaking, which should be obvious by the overwhelmingly positive reviews.
If you are like I was, and on the fence about spending your money on yet another Steam early access game, take note. This one won’t let you down. I’m looking forward to full release and seeing what else they decide to add to this already time and soul devouring game.