Humanoid Alien Races 2.0

MOD Desc
Description:
A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is… not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.

Features:

Feature Overview:

  • Custom graphics with weighted skin and hair color selection
  • Changing graphics with lifestages
  • Drawing Tails
  • Integration in the starting pawns, as well as slaves and refugees
  • Gender distribution
  • Backstories
  • Drawsize (independent from race size)
  • Support for genderless races
  • Optional immunity to aging related body problems
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.

Github[github.com]

Github Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]

If you enjoy this mod, please consider donating:
[ko-fi.com]

Some examples are: Orassans

Apini

Elder Things

Note: Bug reports without a log will be deleted immediately.
Fluffy’s guide here should be followed
Note: Old versions are available on github



Tried getting logs this morning, I had to swap back to v1.1 from v1.0, and it worked spare some logs about not being able to load ratkin and polarisbloc resources. I thought all was well, and then EdB didn’t appear, and I had some issues with custom races either being headless or appearing as humans with the custom race’s clothing. I tried getting the logs as you mentioned by restarting the game between each time to ensure clear logs. But when I tried to get the second logs for astoriel, I got the map issue, even though I had loaded them 5 minutes earlier. Tried again, and got humans.Loading rabbie crashlanding scenario up til viewing rolled pawns: https://gist.github.com/403fd12e6ce020108bdef8ab7292c1e5 Loading astoriel scenario up til the same: https://gist.github.com/d48db0c2c220f36200620b0a1c07a7e6 Loading astoriel scenario again without restarting with successfully getting humans instead of astoriel: https://gist.github.com/41534720acf8662fa75baebeabaaf22a

Hey sorry to clutter the thread further but a while back I started noticing aliens weren’t appearing in starting pawn selection. I played in game a bit and noticed they wouldn’t generate for anything other than strictly faction related appearances, like caravans, visitors, raids or a specific faction start. Figured it must have been some kind of change and someone might ask about it so I could just leech off their answers. Came back to the game after a while, noticed no one’s asked any similar questions so here I am.So far the only races I could get to appear in the starting pawn selection, despite having a half dozen races installed, for vanilla scenarios was AtomicRavioli’s Crystalloids and the [O21] Goblins, and even then it was pretty rare. I’ve seen no aliens fall from the sky, appear as quest rescuees or refugees, only as members of their own groups. Were the odds of aliens being generated outside their factions lowered, and is it possible to change the value?


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