Tried getting logs this morning, I had to swap back to v1.1 from v1.0, and it worked spare some logs about not being able to load ratkin and polarisbloc resources. I thought all was well, and then EdB didn’t appear, and I had some issues with custom races either being headless or appearing as humans with the custom race’s clothing. I tried getting the logs as you mentioned by restarting the game between each time to ensure clear logs. But when I tried to get the second logs for astoriel, I got the map issue, even though I had loaded them 5 minutes earlier. Tried again, and got humans.Loading rabbie crashlanding scenario up til viewing rolled pawns: https://gist.github.com/403fd12e6ce020108bdef8ab7292c1e5 Loading astoriel scenario up til the same: https://gist.github.com/d48db0c2c220f36200620b0a1c07a7e6 Loading astoriel scenario again without restarting with successfully getting humans instead of astoriel: https://gist.github.com/41534720acf8662fa75baebeabaaf22a
Hey sorry to clutter the thread further but a while back I started noticing aliens weren’t appearing in starting pawn selection. I played in game a bit and noticed they wouldn’t generate for anything other than strictly faction related appearances, like caravans, visitors, raids or a specific faction start. Figured it must have been some kind of change and someone might ask about it so I could just leech off their answers. Came back to the game after a while, noticed no one’s asked any similar questions so here I am.So far the only races I could get to appear in the starting pawn selection, despite having a half dozen races installed, for vanilla scenarios was AtomicRavioli’s Crystalloids and the [O21] Goblins, and even then it was pretty rare. I’ve seen no aliens fall from the sky, appear as quest rescuees or refugees, only as members of their own groups. Were the odds of aliens being generated outside their factions lowered, and is it possible to change the value?