MOD Desc
Description What if we were to finally discover dinosaur DNA sequences, despite being incomplete, and fill the blanks with various genome sequences spliced from left and right, with a little bit of imagination to help guide us?

Wonder no more! A group of Glitterworld scientists, having long abandoned the ideals to terraform the rimworlds with a purpose, went out of their ways to answer just that. With the mechanoids long having gone haywire with their terraforming projects, the dinosaurs created in labs were slowly introduced into fauna that should otherwise have resembled a 21st Century Earth, with little to no care as to their compatibility with existing wildlife and the forsaken rimworld colonists, the latter of which nobody seems to care about anyway.

Dinosaurs 32 new species of dinosaurs are introduced through this mod, all of which spawn in various different biomes:
– Ankylosaurus,
– Brachiosaurus,
– Brontosaurus,
– Utahraptor,
– Gallimimus,
– Iguanodon,
– Pachycephalosaurus,
– Parasaur,
– Spinosaurus,
– Stegosaurus,
– Triceratops,
– Tyrannosaurus Rex,
– Velociraptor,
– Carnotaurus,
– Protoceratops,
– Yutyrannus,
– Corythosaurus,
– Diplodocus,
– Dryosaurus,
– Baryonyx,
– Dilophosaurus,
– Compsognathus,
– Therizinosaurus,
– Minmi,
– Gigantoraptor,
– Dakotaraptor,
– Deinocheirus,
– Pteranodon,
– Stygimoloch,
– Quetzalcoatlus,
– Magyarosaurus,
– Allosaurus.

Features – Dinosaurs are meant to be rare. Overall, they spawn less frequently than vanilla animals.
– Theropods are harder to tame than Thrumbos!
– Following are pack animals with amazing carrying capacities: stegosaurus, triceratops, magyarosaurus, ankylosaurus.
– Ever wanted a pet Velociraptor? Some dinosaurs have advanced intellect.
– All dinosaurs lay eggs of various sizes. Two species lay unfertilized eggs for farming.
– All spawn naturally in various different biomes. Some species favor specific bimoes more than others (modded biomes require patches)
– Only the Triceratops horns and the Tyrannosaurus Rex skull drop as exotic items. New items are planned.
– Full sexual dimorphism.

Compatibilities a. Native Support (no patch needed, load after Dinosauria):
– A Dog Said (if you get errors, please get the patch here! for the time being).
b. Official Patches:
– Animal Armour. Get it here!
– GeneticRim. Get it here!

Credits and Thanks I’d like to thank Spino for his inspiration with the amazing Megafauna mod. Also many thanks to Spartyon7 on Twitch for her extensive playtesting, and the guys over at the RimWorld Discord Server for commenting on my art or giving me useful advice (erdelf, Mehni). Finally, thanks to jecrell for allowing me to use some pre-written code snippets in my mod (which are not yet implemented in this mod and are pretty much a work in progress).

Disclaimers – Scientific accuracy was intended, but not always fully followed (ie. featherless utahraptor). A lot of artistic license has been used in some colorings.
– Well aware that some dinosaurs need to be covered in feathers. The lore of this mod explains why some dinosaurs came out bald.
– Well aware that Pterosaurs are not dinosaurs, but were really important members of the Jurassic and Cretaceous fauna.
– No dinosaur is currently shearable.
– As of b0.19, all assets for dessicated animals became unique. However, since creating art requires time, currently the mod runs placeholders.
– May fix bugs here and there, unannounced.
– Support will only be given to the latest release.

Have a comment on balance, on the sprites, or have a bug to report? Make sure to deliver your request nicely, and you shall be heard. Don’t forget that nobody is entitled to anything, and us modders do these for the community and we enjoy giving. If you wish to use any part of this mod and make your work public, please just drop me a line out of courtesy. So, just be nice, play nice.

Also check out the Ludeon Forums[ludeon.com] thread. More in-depth mod discussion will probably be carried out there.

A non-steam link can also be found there, although I HIGHLY recommend the use of Steam Workshop, as this is where I prioritize my updates.

Happy colonizing!

Version: 1.5

Carnivores are overpowered and they are meant to be hard to tame . . . if you actually manage to tame a Spino or T-Rex you don’t have to worry about anything besides other Spinos and T-Rexes . . . although I still don’t understand why it is so hard to tame a Compy or a Veloci, but I guess if Compy is able to kill a Grizzlly somehow then there is a reason . . . And I still believe that world with just dinosaurs would be insane and colonists would have to sit in a tunnel dug into a mountain so they won’t get eaten by rampaging Compy or whatever (and take to account random ‘Manhunter’ encounters), if so in my opinion best way to add more dinos and keep the balance (for most people at least lol) is to make a second mod with other species, so if you want to have more dinos – then you can, if you don’t, then you don’t have to, although that would require a lot of work as I imagine, so as for now . . . well, we should be happy with what we have I guess

But.. I did it just after my last message by editing the XML files to make compy and protoceratops both lay eggs differently and lay unfertilized ones as well. Tested and working ingame in my current saves too, hardest part was determining what the most balanced egg laying/hatching rate was for both their lifespans and species. Decided to make protoceratops lay eggs every 5 days and take 9 days to hatch, that’s around 14 days in total gestation time for offspring. Best I could think of for a sheep sized oviparous creature. That just 3 days under the VAE sheep’s 17 day time. Compy’s are an egg every 2.2 days and it takes 2.6 days to hatch. That’s a bit more time then a chicken but still takes longer to lay them then a chickennathus from genetic rim’s dinosauria patch but less time to hatch then a chickennathus and chicken nutrition level still so chickennathus and chickens are still the better choice’s then compys

You are right, but what I meant was that it wasn’t the rule for all dinos. Some people have been expecting feathered ceratopsians, which just did not exist, except for maybe frills on some specimens’ tails.1) There is evidence of the T. rex having had large patches of unfeathered skin (just bare skin), so it’s possible that it had a fuzz of feathers only on specific areas (neck/mane) rather than being completely covered in feathers. It’s hard to implement small details in RimWorld artstyle.Yutyrannus is another story, and that’s on my to-do list.2) Raptors: Utahraptor was put into the game featherless to give a Jurassic Park feel. Think of it like a plucked chicken due to a genetic defect. The in-game description tells that already.You are correct about the velociraptor. I was a bit worried about making it look too bird-like (again, RimWorld art style limitations). I may make it more feathered, use the current sprite for the Dakotaraptor, and call it a day.

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