Carnivores are overpowered and they are meant to be hard to tame . . . if you actually manage to tame a Spino or T-Rex you don’t have to worry about anything besides other Spinos and T-Rexes . . . although I still don’t understand why it is so hard to tame a Compy or a Veloci, but I guess if Compy is able to kill a Grizzlly somehow then there is a reason . . . And I still believe that world with just dinosaurs would be insane and colonists would have to sit in a tunnel dug into a mountain so they won’t get eaten by rampaging Compy or whatever (and take to account random ‘Manhunter’ encounters), if so in my opinion best way to add more dinos and keep the balance (for most people at least lol) is to make a second mod with other species, so if you want to have more dinos – then you can, if you don’t, then you don’t have to, although that would require a lot of work as I imagine, so as for now . . . well, we should be happy with what we have I guess
But.. I did it just after my last message by editing the XML files to make compy and protoceratops both lay eggs differently and lay unfertilized ones as well. Tested and working ingame in my current saves too, hardest part was determining what the most balanced egg laying/hatching rate was for both their lifespans and species. Decided to make protoceratops lay eggs every 5 days and take 9 days to hatch, that’s around 14 days in total gestation time for offspring. Best I could think of for a sheep sized oviparous creature. That just 3 days under the VAE sheep’s 17 day time. Compy’s are an egg every 2.2 days and it takes 2.6 days to hatch. That’s a bit more time then a chicken but still takes longer to lay them then a chickennathus from genetic rim’s dinosauria patch but less time to hatch then a chickennathus and chicken nutrition level still so chickennathus and chickens are still the better choice’s then compys
You are right, but what I meant was that it wasn’t the rule for all dinos. Some people have been expecting feathered ceratopsians, which just did not exist, except for maybe frills on some specimens’ tails.1) There is evidence of the T. rex having had large patches of unfeathered skin (just bare skin), so it’s possible that it had a fuzz of feathers only on specific areas (neck/mane) rather than being completely covered in feathers. It’s hard to implement small details in RimWorld artstyle.Yutyrannus is another story, and that’s on my to-do list.2) Raptors: Utahraptor was put into the game featherless to give a Jurassic Park feel. Think of it like a plucked chicken due to a genetic defect. The in-game description tells that already.You are correct about the velociraptor. I was a bit worried about making it look too bird-like (again, RimWorld art style limitations). I may make it more feathered, use the current sprite for the Dakotaraptor, and call it a day.