MOD Desc
For Rimworld 1.2, 1.1 and 1.0

Adds dryads of the ancients with spite-revenants (fantasy x sigmar)
This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

-added another dryad pawn
-seed implants now spawn revenants or dryads upon death
-implanted tribals appear in raids

The dryads arrive to Rimworld. Together with the spite-revenants, oaks and willow dryads they join the attacks on your colony.
Spite revenants will rush your men with lumbering oaks alongside them. At the back willows will lash at your colonist while branch-hunter oversees the assult.
Research the dryad branch to unlock ways to bolster your colony with your own crafted dryads.

New race: Dryad
New hidden Faction: Wild wrath
New art: small/medium/large sculptures, ‘lamp’, basin, stool, table and pillar capable of holding roofs.
New plants: Tanglevine, Dryad hibiscus, light bud
New security: Protective arm and bound revenant

The addition of this mod is mostly centered around artist skill mid/late game. The crafting bills added uses art not crafting.
Dryads can be crafted by artists with harvested organs at the dryad circle ( later tech allows you to craft them without harvesting).
The dryads now spawn seeds from time to time that can be used as pain suppression or to craft corpse-revenants from dead humanlike pawns.

Feel free to leave feedback or any general input.
It’s alot easier to tweak a mod with some feedback.

Here’s patches for the added prosthetics for my other races:
Beastmen: https://steamcommunity.com/sharedfiles/filedetails/?id=1694751065
Daemonettes: https://steamcommunity.com/sharedfiles/filedetails/?id=1694751407
Skaven: https://steamcommunity.com/sharedfiles/filedetails/?id=1706346782

More race mods from me:
Beastmen: Gors
Chaos daemons: daemonettes
Ancient: Dryads
Under-Empire: Skaven

If you are looking for a warhammer themed overhaul (wip) check out Rimhammer.

no guns

with guns

Faction mod

Support my black tar addiction?:

  • Luckily, for the dryad plants I was just being unobservant. I’m going to research them as soon as I can.Arathim are a hive-mind species. You don’t talk to one of them, you talk to all of them, with a very limited exception. Their children can attach themselves to someone and puppet them, and if they’re connected long enough, the arathim and person are one entity with a weird form of individuality with hive connection.If I was able to do what you do, I’d:- a random personality trait called Ascendancy (the hivemind’s name)- massive ease in angering and massive difficulty in friending their faction (neutral 0 but with faction interaction modifiers)- also they make huge bases with dozens of citizens each (if you were to attack)- most caravans at 6 spiders but 30 at max- Arathim have 60% normal speed, 40% normal health (swarm stats, but Ascended humanoids not affected)btw, the arathim are only in The Dark Crystal the show, not the movie. Asterisk.
  • Ran into an issue I thought I fixed, but didn’t end up doing in an efficient way. I have two colonies, one of humans and other mixed races, one with almost nothing but your dryads. I’m not sure if they always did this, but they’re absolutely refusing to feed themselves despite their food restrictions being set to any food, and there’s plenty of all types of food lying around; stew, meat, meals, etc. I have to continuously force them to eat and hope that I get them in time, because if their malnutrition hits extreme and they’re sent to either their sleeping spot or a hospital bed, I cannot get any of the dryads or other species to feed them, leading to their eventual death. My other colony of humans doesn’t do this, obviously. Is there something I’m doing wrong, or is it your mod?
  • First of all: fantastic mod! I am in love with it. It is so rewarding to craft a dryad. You really have to work for it. It took me some time to figure out, how to create spite revenants or discover wild dryads. So new things kept popping up for a while. :)I have a few questions though. My dryads sleep outside on their runes. It was fine for a long time, but I recently enclosed the compound with walls and fences and now they complain about ‘awful barrack’. The compound is huge. How to avoid this and still have them sleep happily?The other thing is: are you sure all of the recipes are based on art? My best artist (12) only creates awful drayd masks, but my best crafter does normal and good ones even though her art skill is rather low. All the other items seem to work fine with good art skills.And last question: I started with the dryad scenario. Will I be seeing raids from the dryad faction or do we count as allies/part of their faction?Thanks alot.
  • Right, I have been playing with this for a while now.I have created a start where I have four people from Rimworld of Magic who were self-proclaimed gods of their people, but the tribe was ravaged by mechanoids and they had to flee. Taking only some knowledge and a single dryad servant with them. (A few scrolls, a bit of magic tech unlocked, tribal backgrounds for all, and a really bad firebolt scar on each person’s neck).I have managed to survive for long enough to get some electricity and a few modern weapons available to my people, and I have two more dryads.I implanted some seeds into a human that I persuaded to join us, (He was a summoner, and thus valuable) because I wanted to see what they did. He got a little moodlet, but that was it.Randomly though, I found another dryad had randomly joined the colony without me realizing it. Is that an effect of the implantation? Do Dryads just randomly burst from the hosts?

Leave a Reply

Your email address will not be published. Required fields are marked *