Lost way too many hours of sleep to this already. There never seems to be a good stopping point – always more fires to put out (sometimes literally) and things to finish. I like that it somehow always feels like a bit of a challenge, but even if I need to reload a time or two, putting some thought into it will usually yield a better result. Sometimes it’s sending someone to melee the guy with the rocket launcher before he takes out your entire mining team. Sometimes it’s saving a hapless gimpy guy from yet another disease.
My weakest, most sickly colonist, who also happens to be amazing at doctoring and animals, contracted the plague and I didn’t realize we were out of regular medicine until he died because he didn’t receive good enough treatment. My last autosave wasn’t far enough back. This became a determined team effort. Best gardeners – cut some cloth from the almost-ready cotton plants! Best researcher – go make some medicine, stat! A fistfight breaks out in the dining room and someone grabs the new medicine to patch them up. Quick – stop them and send them to do something else, then send the best doctor to grab the meds and tend the sickly guy. Watch… watch… breathe a sigh of relief as he gains immunity to the plague just 2% before he would have succumbed. Who would have thought this would be nailbiting, edge-of-your-seat gameplay?
10/10 would save gimpy guy again.