Download a previous version from here: https://ludeon.com/forums/index.php?topic=11160.0 (you’ll have to scroll down a bit)Find Rimsenel – Security in your mods folder, or if you’re using the Steam Workshop, browse to: *steamappsworkshopcontent294100736139206Open Languages, and copy the English folder from the previous version to this folderOpen DefsThingDefs and then open Buildings_Security.xml with a text editor. Find ‘Gun_AGS’ and change it to ‘Gun_NestAGS’. Open Weapons_Security.xml and do the same.Your save should now load without error.Hope this helps, but I’d rather have a bugfix 😉
I found a temporary work around for the auto grenade launcher marable bug. If you go to your ‘C:Program Files (x86)Steamsteamappsworkshopcontent294100736139206DefsThingDefs’ open ‘Weapons_Security.xml’ and look for the block of text that contains the code for the auto grenade launcher and delete it (would copy and save it in a txt file first if you want), then save the file you can still play with the mod just without the auto grenade launcher.Delete: … automatic grenade launcher … Note: I’m not a use to modding games in general, used to mainly just Bethesda games, I have only recently got RimWorld and was looking if an object ID for marble was replaced with by the auto grenade launcher. I haven’t seen anything like that so if some does it would be helpful.
ok i fixed my colony for the third time on this same problem already….. Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an objectat Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in :0 at RimWorld.Building_TurretGun.get_Gun () [0x00000] in :0 at RimWorld.Building_TurretGun.get_GunCompEq () [0x00000] in :0 at RimWorld.Building_TurretGun.DrawExtraSelectionOverlays () [0x00000] in :0 at RimWorld.SelectionDrawer.DrawSelectionOverlays () [0x00000] in :0 at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in :0 at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in :0 Verse.Log:Error(String)RimWorld.UIRoot_Play:UIRootUpdate()Verse.Root:Update()Verse.Root_Play:Update()it gave me 700 to infinity errors