Vanilla Textures Expanded – Genetic Rim

MOD Desc


1.2.0 (11/08/2020): Updated for RW 1.2

Vanilla Textures Expanded – Genetic Rim is a full-scale overhaul of Genetic Rim textures, with its main aim being improving the quality of the artwork and make it more in-line with textures of Vanilla game and Vanilla Expanded mod series.

This texture pack includes over 550 textures remade in vector-based software (same method used for Vanilla Expanded mods and vanilla game), exported into higher resolution for a cleaner, more sophisticated outcome.

When redrawing the Genetic Rim textures, our main focus was on keeping them consistent with what players are used to – We only applied drastic changes to artworks that weren’t as logical or aesthetically pleasing. The way we did it, is we analyzed the animals that create a given mutation, and then applied their traits onto a new creature.

Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other Genetic Rim texture replacement mods, make sure to place them BEFORE this one in the mod load order in order to have them prioritized.

Note that since some of the textures have changed considerably, the Giddy-Up saddles in some hybrids might look unaligned or out of place completely. This requires a lot of work and will be worked on in the future.

Please report any bugs in the comment section below.

Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both versions of Genetic Rim.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work without causing considerable lag. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Aside from retexturing the hybrids in GR patches, this mod is pretty much complete, but we are looking into retexturing other mods!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Graphics created by: Sarg Bjornson[].

Some graphics created by Oskar Potocki.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[]


Oh wow, this is beautiful . GeneticRim is worth having again! It irritates me so much to see ugly white borders on peoples’ textures, MS-Paint based textures where people didn’t even bother to do more than use the pencil and bucket tools, etc….Would it be possible to get in touch with you guys to find out the basics of how to avoid such ugliness in my own textures? I plan to get into modding it soon, but the last thing I want is for my graphics to not fit in with vanilla. Any tips you could give would be greatly appreciated!Either way, thank you so much for your ongoing work on the RimWorld workshop. The Vanilla Expanded mod series includes most of my favorite mods. Keep up the good work and please don’t overwork yourselves!

So as a long time fan of genetic rim, trying this one out.I got a manhunter pack of wolfbeavers and i cannot ever recall, in probably years of using GR, ever having a manhunter pack of hybrids. Neat! Also they look pretty cool now.However, when the wolfbeavers died, the ones that instantly rotted due to the new Scaria infection instantly disappeared. Like, I can still click on them and everything, but the rotten corpse has no graphic. I dunno if this is unique to wolfbeavers or a problem with all of the animals, but it happened to me with wolfbeavers.

First of all, I can’t play GR without this texture patch anymore, so thank you for that. It makes it much more palatable for me.Anyway, I wasn’t certain where to report this, as I don’t know if it’s a bug isolated to this patch or the baseline mod. With the addition of scaria, animals can rot upon death, and I’ve noticed that wolfbeaver manhunter packs have a graphical issue with their corpses. Fresh corpses are visible normally, but once a corpse becomes rotted, it turns invisible. I’m not sure if this also applies to other animals or not, as I haven’t seen them rot before, but it’s consistently happened across multiple saves from wolfbeaver packs.I’m not sure if this is just an issue on my end, or if it’s known, or something else, but I wanted to post it here to make sure you knew!

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