[T] MoreFloors

MOD Desc
Adds a wide selection of new flooring to decorate your colony with. Check the added ‘More floors’ architect tab to enjoy:

● Six new styles of wooden flooring (plus straw floors for that barn feel)
● Eleven new styles of stone flooring in all five stone colours (for a total of 55 variations)
● Eight styles of chequered stone floor in various combinations
● Six new carpet colours – orange, yellow, turquoise, purple, black, and white
● New chequered style of carpeting in all colours
● New style of wool carpeting in all colours, requiring woven wool from the new loom workbench
● Two end-game floors for larger colonies built with plasteel and jade

Note: The new types of stone flooring only become available to build once the Stonecutting research project has been completed, while the added carpets require Carpet Making (although the wool loom can be built without).

Save & Mod Compatibility MoreFloors should be safe to use with all existing vanilla saves and includes built-in compatibility with the following mods:

[TWC]Cupro’s Stones (for 1.0)
[1.1] Cupro’s Stones
[K]Extra Stone
[K]Extra Stone(w/ Cupro’s Textures)
Kura’s Extra Gems
CCP’s Stone Tweaks
CCP’s Stone Tweaks Vanilla

Important note! If you already use Fluffy’s Stuffed Floors, it’s not ideal to run MoreFloors as well. You may see duplicate floors with different building costs.

Translations ● Japanese translation by Proxyer:

● Latin American Spanish translation by CANALETA:

● Simplified Chinese translation by Luigi_C:

Many thanks to all of the translators for their work. It’s greatly appreciated!

More Information T’s Mods are designed to be used with the most recent RimWorld stable version unless otherwise stated in the mod title – old versions are archived on the RimWorld Nexus.[www.nexusmods.com]

Enjoy T’s Mods? Donations of trading cards or emotes are welcome. 🙂

For more information on all of my mods including prerelease versions, credits, and license information, please check the T’s Mods thread on the Ludeon forums.[ludeon.com]

Bug Reports & Troubleshooting If you believe this mod is causing errors or has a bug, I’ll do my best to fix it if you let me know in the comments – but please include your RimWorld version as MoreFloors is designed to work across both 1.0 and 1.1 (and has some separate files for each).

  • Sorry for the break in the latest update. I know how much of a pain it is for your mod list to get reset, especially if you’re using quite a big list. Unfortunately I’m not seeing any indication of what the problem could be at the moment – for me it’s loading with a clean log alongside all of the listed compatible mods.I’m just about to push the same update once more just in case I somehow sent the wrong files last night.If the problem is still happening, please could you screenshot or paste the details of what mods you are using, and also copy and paste your debug logs onto a pastebin for me to check? The more info you can provide, the quicker I can get this fixed.
  • Apologies for not replying to comments recently; I’m not actively maintaining TMods these days. Since the initial release of RimWorld 1.0 it’s been a combination of losing interest in the game and other projects taking up my hobby time. Honestly, if anyone cares to pick up maintenance of any of TMods, they’d be welcome.- Look through the ‘MoreFloorsTerrainsCarpet.xml’ file in / workshop / content / 294100 / 1543561093 / Defs / TerrainDefs – you should find it easy to copy and paste new entries to your liking.- The ‘graphicData defines a shadowInfo but staticSunShadowHeight > 0’ error doesn’t appear with only TMods enabled. I can only guess that some other mod is at fault.- Support could probably be added through a patch, but as above, this isn’t something I have the time or motivation to do myself at the moment.Loblaws Lawblog – Limitation of being a pure XML mod as far as I know.- Not that I’m aware of.
  • – Classic situation of damned if I do, damned if I don’t. Before RimWorld added the ability to fit multiple things onto a single button, people frequently said exactly the reverse: one button per floor type added a large number of buttons into the architect. For those who ran the game at lower screen resolutions, it increased the clutter greatly. With that in mind, I believe having the floors grouped pleases the most people, thus it’ll stay that way.You are, of course, free to edit the XMLs if you wish to change the behaviour.- Thank you! I will add a link into the description.
  • – Perhaps you can upload that as a separate mod and just mark it as requiring this one. I’m not in a position to add any new compatibilities directly into MoreFloors for the time being. About the duplicate floors with CCP’s Stone Tweaks – I’ll try to check this during the update process.- Anything is possible, sure, but from both balance and personal taste perspectives I don’t feel that making fine floors out of any wooden floorings is a good idea. You are welcome to make this edit yourself; just add FineFloor somewhere in the def before the closing inside the appropriate version of MoreFloorsTerrainsWood.xml.- I’ll get an update out when I’m able, but it may not be for a couple of days yet.
  • Kontos – I absolutely appreciate your frustration and again, sorry it happened. I try to test my mods thoroughly before each and every update but it looks as though this time a single typo got through the net. It’s not always simple to identify every little thing that could go wrong before an update is pushed.As mentioned, the mod seemed to be loading fine for me. Debugging something in this situation is nigh-on impossible without logs reported from those who have the problem, and reverting it too soon would have limited my ability to get that information from folks. It of course wasn’t my intention to let the problem longer than it absolutely had to.
  • Is this an error of your mod?Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0Verse.Log:Error(String, Boolean)Verse.DefDatabase`1:ErrorCheckAllDefs()System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)System.Reflection.MethodBase:Invoke(Object, Object[])Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)Verse.PlayDataLoader:DoPlayLoad()Verse.PlayDataLoader:LoadAllPlayData(Boolean)Verse.Root:m__1()Verse.LongEventHandler:RunEventFromAnotherThread(Action)Verse.LongEventHandler:m__1()I saw the same error reported for B19 version, but no solution.

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