VGP Garden Medicine 1.0

MOD Desc
This is the old version of my mods on steam.

When 1.1 came out i released a new separate 1.1 version.

I have since learned how to multi-version my mods and the 1.1 releases have both 1.0 and 1.1.

Those can be found here in this collection:
Vegetable Garden 1.0 / 1.1 Collection

Wanna support the mod? Buy me a Coffee! [ko-fi.com]



I noticed something similar a while ago when my muffalo herd cought a mass cold. It *seems* that antibiotics work by body mass (no hard evidence, just in-game observation). Small animals like a calf will get a healthy dose that lasts a day while you have to put three or four units into an adult muffalo to get a reasonable effect, but it will leave the system in just a few hours. In the end I restricted antibiotics to calves only (that time all adults went critical but only one died). Given that elephants are truly massive you shouldn’t ever even see an effect no matter how fast you keep applying antibiotics on them. (maybe I’ll try it on a chicken later and see how high a flightless bird can get)

Hey, I’m sure you’re busy, and I don’t expect you to help, or even respond, for that matter, but I’m trying to make my mod more compatible with yours. It’s Real Drug Names and I’m specifically trying to rename the bulk recipes and researches from your mod that are related to the base-game drugs. I know how to use xpath and perform patches and all that, but when I try, for your mod, it works, (i.e. no error messages in the dev console on launch), but only one of the things ends up getting renamed, the psychoid pekoe bulk research. I’ve checked my syntax a bunch already, and it should be fine.. So I’m not quite sure what I’m doing wrong, or if maybe your mod is overwriting my mod after I overwrite yours? Mine’s always loaded after.


Leave a Reply

Your email address will not be published. Required fields are marked *