float menu listings to group similar selection types together.Now includes two additional selections for stock levels which have some additional mod options to help control their behaviour.I was quite pleased with the performance results and think I’ve got the new selections for stock reasonably optimised. My pawns (21 of them) where still happily running around like ‘blue bottles’ on triple speed, and that was with a significant base; number of ingredients, benches, evaluated on a food menu with lots of ingredient permutations and with a healthy compliment of mods. Still needs more scale-able testing as I cannot cover all the permutations with these elements, but still happy all the same with the result.
Is there a way to reverse the functionality of ‘fraction’ so it uses the ingredient I have the MOST of? Say I have 3 stacks of rice, and 30 stacks of corn. I would want to prioritise corn until there is an even number of each ingredient. I understand why one would want to use up small stacks of spare ingredients first, however my freezer ‘overflow’ is in the barn for my herbivores to munch on and unfortunately that’s on the other side of the colony to my kitchen so I’ve had to turn off the ‘expiry’ priority or they’d clamour their way clear across the entire base just to make some fine meals. Unless I change the recipe to temporarily only accept corn, there’s no way to specifically use up the corn first to clear the overflow. and fit everything in the freezer :C