Most people are giving this game a review just because they nominated it, and want all the badges for this year’s Steam Awards. As such, they’re half-baked or just plain jokes. Here’s a real one.
Incredible modding scene, and every game is customizable. THERE IS NO RIGHT WAY TO PLAY! Save scum? Sure. Disable all researching of electrical items and just play a medieval (with mods) or tribal colony? Ya bro, go for it. Scenario edits are available in the base game, but modding makes the game expanded in depth.
Every new game is just as exciting. You’d think doing the same thing over and over would be boring, but starting a colony over again is fun. It requires new tactics, planning, and scheduling for your varied colonist(s) each and every time you start again. Don’t worry though, you’re gonna see the early game <A LOT.> So you better enjoy it.
If you’re not a modder, you’re gonna eventually find many strange game design elements that make no sense. Now, I’d list some of these, but they tend to be mostly subjective. That’s why I put this in a mixed section. You might find the vanilla gameplay captivating enough!
Late game is VERY performance heavy. Makes the game slow because fast forwarding causes performance drops (expectedly, since the game has to process things faster) but the heavy performance drops mean that eventually, you’re gonna run the gamut of how many prisoners, colonists, and animals you can have at once based on your hardware.
RimWorld is a gritty base building / colony management game.
It’s similar to dwarf fortress, if dwarf fortress was gritty,
and had guns and canabalism. Rimworld has a realistic health
and firefight model. Colonists can get plagues, tapeworms,
malnutrition, limbs blown off, shrapnel stuck in them.
Blood loss, Infections.
There’s also social relationships between your colonists.
They all have opinions of each other. They can fall in love
and get married, and have children (if straight).
They will hate their lover’s killer.
The game is brutal though. The AI storying telling is designed
make the best story. So as a general rule a colonist won’t
survive more than a few weeks. Maybe I’m just a bit terrible
at this game. You can harvest a prisoners organs, or your
own colonists organs, and sell them on the black market.
But your colonists will get a negative buff unless they’re psychopathic.
But your colonists will get a negative buff unless they’re psychopathic
If a colonist gets too unhappy or stressed, they can wander around and
do nothing, or more likely they’ll go on a murderous berserk and attack
everyone and every animal in sight.
This is one of my favourite games. I’ve spent many hours playing it.
I’ve been following the development of this game for a long time,
and have seen it change a lot.
Tynan is a very capable developer, and one that listens to his players –
he’s often found on the game’s subreddit.