I have an unusual lighting-based bug that I think I’ve traced back to the landing-pad, used in combination with minify-everything. I had the landing pad installed on the exterior of a base built partially into the side of a mountain. I later found an open grassy area within the mountain itself, and I minify-ed and moved the landing pad into the interior space. When I did so, the lights that sequence on the landing pad stayed in their original location on the ground outside, but they stopped flashing. In addition, the pad at its new location fills the entire screen with a bright blue glow in the Draw Things Dynamic space that obscures everything on screenso long as the screen has a corner of the landing pad in it, which is unaffected by toggling the power to the pad. My only other comment is unrelated, which that I would appreciate a countdown indicator on strafing runs so its easier to select a location for bombers to hit.
After repirting the damaged ship (Spaceship_DamagedSpaceship even), it will infinitely spawn rewards and pop-up messagesException ticking SpaceshipDamaged657702: System.NullReferenceException: Object reference not set to an instance of an objectat Spaceship.Util_Faction.AffectFactionGoodwillWithOther (RimWorld.Faction faction, RimWorld.Faction other, Single goodwillChange) [0x00000] in :0 at Spaceship.Building_SpaceshipDamaged.DetermineConsequences () [0x00000] in :0 at Spaceship.Building_SpaceshipDamaged.Destroy (DestroyMode mode) [0x00000] in :0 at Spaceship.Building_Spaceship.Tick () [0x00000] in :0 at Spaceship.Building_SpaceshipDamaged.Tick () [0x00000] in :0 at Verse.TickList.Tick () [0x00000] in :0Link to the full log: https://gist.github.com/HugsLibRecordKeeper/3b29e093b567719b9687646937469cf6#file-output_log-txt-L8706
System.NullReferenceException: Object reference not set to an instance of an object at Spaceship.Util_DownedPawn.GetRandomReachableDownedPawn (Verse.Pawn carrier) [0x00000] in :0 at Spaceship.Trigger_ReachableDownedPawn.ActivateOn (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in :0 at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in :0 at Verse.AI.Group.Lord.CheckTransitionOnSignal (TriggerSignal signal) [0x00000] in :0 at Verse.AI.Group.Lord.LordTick () [0x00000] in :0 at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in :0 at Verse.Map.MapPostTick () [0x00000] in :0 Verse.Log:Error(String)Verse.Map:MapPostTick()Verse.TickManager:DoSingleTick()Verse.TickManager:TickManagerUpdate()Verse.Game:UpdatePlay()Verse.Root_Play:Update()