Just so you know, here is a crashlog:ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 1005EF83)0x1005EF83 (mono) 0x0656068B (Mono JIT Code) (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)0x0658FF58 (Mono JIT Code) System.Array:Resize (object&,int,int)0x0658FED7 (Mono JIT Code) System.Array:Resize (object&,int)0x0658FE6E (Mono JIT Code) System.Collections.Generic.List`1:set_Capacity (int)0x0658FDF7 (Mono JIT Code) System.Collections.Generic.List`1:GrowIfNeeded (int)0x0658FD57 (Mono JIT Code) System.Collections.Generic.List`1:Add (object)0x1938412B (Mono JIT Code) OrganizedResearch.Layering:AddDummyNodesToLayers ()0x19381B50 (Mono JIT Code) OrganizedResearch.Layering:OrganizeResearchTab ()0x0656F541 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
Really great mod! Much better than anything i have tried before.The only remaining issue i have is that i have a few techs that are spaced extremely far away from each other when they only depend on each other. An example is two of the cult techs from Call of Cthulhu, one is on column two and the other is on column 20 something but it only depends on the first.Another thing i would like is for techs to be somewhat organised in tech levels with neolithic on the left and spacer on the right. I currently get a few spacer techs on the first columns and some neolithic or medival techs far to the right.
when I try to open the research tab I get this Argument cannot be null.Parameter name: sourceat System.Linq.Check.Source (object) at System.Linq.Enumerable.ToList (System.Collections.Generic.IEnumerable`1) at AlienRace.HarmonyPatches.ResearchPreOpenPostfix (RimWorld.MainTabWindow_Research) at (wrapper dynamic-method) RimWorld.MainTabWindow_Research.PreOpen_Patch1 (object) at Verse.WindowStack.Add (Verse.Window) at RimWorld.MainTabsRoot.ToggleTab (RimWorld.MainTabDef,bool) at RimWorld.MainTabsRoot.InterfaceTryToggleTab (RimWorld.MainTabDef,bool) at RimWorld.MainTabsRoot.DoTabButton (RimWorld.MainTabDef,single,single) at RimWorld.MainTabsRoot.DoTabButtons () at RimWorld.MainTabsRoot.MainTabsOnGUI () at RimWorld.UIRoot_Play.UIRootOnGUI () at Verse.Root.OnGUI ()