I think it goes without saying that this is one of the best management titles I have ever played. There is not a single game of Rimworld I have played that I did not enjoy myself while playing. Whether it was my first colony in the shrublands where I launched my 12 colonists to the stars, my most recent run with a lone teenage girl who has become a horrifying folk legend due to her cannibalistic nature, or my future runs where stories will unfold around the survivors of the Sors III on Aldhibain V – I held nothing but passion in my colony and their inhabitants. Rimworld will make you see things from your pawns’ eyes. Rimworld will remind you that day-to-day life can be its own grand story. Rimworld will remind you to cherish and thank your Gods, lest the people you’ve come to cherish will die by their hand.
The Rim is vast and cruel. See to it your colonists prosper – or die in glory.
Another typical day around the camp. I’m swinging a pick on the periphery of the main barracks again, hoping to open up enough room that we’re not always under each other’s feet. The noise from pick on stone isn’t enough to drown out the screams from the lockup where Bodie is amputating the prisoner’s gangrenous leg; I bet he doesn’t even thank Bodie afterwards, assuming of course he lives. And I hope I don’t have to haul the leg out. Arthur is tinkering at his improvised lab bench, trying to figure out how to rig up hydroponic gardens from the junk we have around, so that if the game stops running in the winter we’ll have something to eat. Vas is out right this minute stalking an elk and so far she’s fed us real well, but frankly the more time she spends away from camp the better if you ask me. There’s something dead in those eyes.
It’s not much but it’s home. We call it Hard Times.
I initially backed Rimworld on Kickstarter in November 2013, and it has proven to be a great decision. The game has been in development for nearly three years now, and has been constantly updated during that time period. There is a bit of time between updates (not surprising given the size of the developer), but they always add new and meaningful features to the game.
The gameplay is good too; the game is a Dwarf Fortress-style colony simulator and produces the same sort of crazy stories. However, it is a good deal easier to get into and understand. But the gameplay is almost secondary to the fact that the developer is actually updating it. With the number of Early Access games that have flamed out, it’s really great to see someone who has a proven track record of not abandoning his projects. I’d absolutely recommend Rimworld, even in Early Access, to anyone who is a fan of the genre.