War Crimes Expanded 2: Core for Rimworld 1.1 is here!
Expand your ability to hurt friend and foe alike with a variety of new and fun activities for the whole family! Practice your sewing, your woodworking, and your brain surgery all in one easy to use mod! They won’t even feel it!
(Disclaimer: They will actually feel it.)
War Crimes Expanded 2 further expands on Rimworld’s already plentiful war crimes by adding a variety of new torturous implants and operations to perform on your colonists, prisoners, enemies, and friends alike. Operations in this mod are designed around causing pain and/or suffering, but also.. Lots of experience for the doctors doing it.
Similar to WCE 1, all operations come in four main varieties: Mutilations, Implants, Growths, and Surgeries.
One major difference from WCE1 is that most torturous operations now require specific tools to perform. They come in four flavors: Slave Brand (Used only in branding slaves), Crude Torture Tools, Medical Torture Tools, and Organ Modification Kits. The first three are reusable and give the item back after the surgery is done. Organ Modification Kits replace specific implants and are used in the creation of implants during the operation itself. Depending on the operation, it may require between one to three of them as part of the recipe.
Mutilations: Mutilations are exactly what they sound like. They adjust various body parts to cause pain and suffering. Mutilate their face, mangle their hands, brand them with a slave brand and increase their tribute value to the royals, along with returning classics like eye gouging and teeth bashing. Most of these require crude torture tools.
Implants: Implants are just that – implanted modifications to a pawn. Some of these are less permanent than others, being removable – others are less so, being permanent modifications to various organs. Unlike mutilations, these are not curable by healer mech serums, so don’t bother trying. If you really want the modification gone, replace the part! Implants include suturing their eyes and mouth shut, implanting painful steel spikes into their torso, and a number of organ-based implants. Greatly increase their aggressiveness with the Aggression Amplifier, never let them get another good night’s rest with the Sleep Deprivator, or make them vomit constantly with the Stomach Clamp. Perhaps instead you’ll want to amplify the amount of pain they feel with the Pain Amplifier, or just cause them constant anxiety and panic attacks with the Panic Inducer. You can even control their heart functions with the Heart Irregulator.. But don’t be surprised if they die from all of the heart attacks they’ll get. The higher-tech organ modifications require organ modification kits. In addition, most of them also add a weakness to EMP damage – the specific effects are different for each implant.
Growths: There are currently two types of growths – the Neutroamine Incubator and the Growth Stimulator. Neutroamine growths allow a doctor to grow neutroamine inside a patient for ‘milking’. These sacs grow until they reach a point where they appear visible on a patient’s arms and legs and require ‘extraction’ into valuable Neutroamine. Due to recent advances in this technology, the arms and legs are no longer destroyed in the process, and the pawn can be milked again and again. And again. And again. However, death seems to always occur around 5 years of enduring this process. The growth stimulator, meanwhile, forces meaty growths on a patient. After a time, these growths will spread along their arms, legs, and head and engorge them. If left to mature, they’ll greatly increase the amount of meat and leather you get from the pawn after butchering them. This process kills the pawn in about 30 days, but at least it provides delicious products upon expiration. However, its not the most efficient use of food in general, as hunger overtakes the pawn going through this process and they eat ravenously. Its better for those with.. specific tastes, instead.
Operations: Lastly the most fun and educational operations – simply practice your medical skills on a pawn by cutting them up or vivisecting them! While practicing surgery requires no tools, vivisection requiring medical torture tools. Practicing surgery will always fail and always cause a variety of interesting wounds on them, but gain a ton of experience in the process. Vivisection, meanwhile, is worth even more experience but leaves a rather nasty side effect of them having their organs hanging out and exposed. Either stitch them back up or let them expire, its really up to you. You can also induce a coma to keep a patient from causing trouble – but beware, keeping them there too long might cause some organ damage.
On a last note, Masochist pawns love this mod.
This mod is the core mod in an upcoming series of War Crimes Expanded 2 mods. 😉
Major changes from WCE1:
Torture tools are now required for most operations. They range from simple Slave brands to more complex medical torture tools. All of them are reusable!
New mutilations including mangled hands, face, and the slave brand.
New organ implants including the healing inhibitor, coagulant suppressor, memory expulsor, emotion destabilizer, EMP relay, and the new dreaded EMP Kill switch. Hit that last one with EMP damage and watch their brain fry!
Work on the submods! Wee!
It’s a relatively lightweight mod that just targets basic limbs (torso, brain, heart, etc), so unless a mod completely screws with those then it should work fine. It also patches all of the NPC pawns that exist to include a chance for these implants to appear on all them.
Everyone on the Rimworld Discord for giving me ideas and feedback, all while cackling like lunatics while we envisioned more horrible ways to treat our pawns.
Potential (sub-mod) ideas:- Allow (some of the) War Crime activities to count as a recreation activity for pawns with the right traits (bloodlust, maybe psychopath too).- Have (some of the) War Crime activities provide a positive moodlet for doctors/torturers with the right traits.- As above, but negative moodlet for pawns that lack a number of traits or have the kind trait.- ‘Target Practice’ activity.- Forced prisoner fights; either as stand-alone or something that makes use of Prisoner Arena (continued) mod.
Once upon a time there was something like a meat hook you could suspend your pawns from that didn’t show anything gruesome, but you could just y’know, hang them there – it worked like a bed but the graphic made it look like they were dangling from a hook. That might be cool to see in here.I know there are meat hooks for meat and carcasses, but that was the only one I could find that actually allowed you to suspend your prisoners from it.Until then, does anyone know what mod I’m talking about? I’d love to find it again!
the forbidden mod for a reason. Assuming you’re talking about what I think you’re talking about…Besides, aren’t there mods that involve sex such as ‘Birds and Bees’ or whatever. It’s more ‘No depravity beyond reason’ or something along those lines, because that’s the only thing I can imagine not being on the workshop.Besides, this mod is rather tame considering what you can do in vanilla Rimworld, I.E. systematically skinning prisoners from tribal villages while you are hyper-advanced and wearing said skin afterwards just for fun.
also an implant to force the pawns to have certen nightmeres (Id say specific ideas I have but I might end up on a watch list). maybe even a machine that does it. sort of like ‘oh you didnt like never getting sleep? oh well now you get sleep and a little something else :)’ also something like the light box from the movie escape plan. that would be cool. would probably be a machine sub mod that adds buildings. also another implant idea would give you temporary control over a pawn and force them to do something unspeakable (like kill family members) only to snap out of it and live the with guilt. oh also an implant that lets them only digest raw food/corpses. that way they cant eat regular food and have to eat the bodies of their fallen comrades or animals. im mentaly stable. I swear 🙂