Patches for various mods to use the RePower-system for a more realistic power consumption. If you are using a mod that is missing here, just leave a comment with a link to it and I’ll add it to the pack if compatible!
yes, that is what I have done. ”An identifier is required, the operator and version are optional”Since I dont have a version specified it should work, but it doesnt. So either the repowerreborn needs to change their versionnumber to 3 or 4 numbers, or fluffy needs to fix the mod manager so it works according to the guide. I have already iterated this earlier.
I have checked now and its Fluffys Mod Manager that has an issue with the version-number for RepowerReborn. Fluffys documentation says that version types of 2-4 numbers are supported but RePowerReborn has version 1.2 and in my dependecies I have no version specified at all for the dependency.As a test I changed the version in RePowerReborn manifest to 1.2.0 and after this the Mod Manager has no issues. So I think you have to take this up with either the author of RePowerReborn to make him change his version or report it to Fluffy as a bug in his Mod Manager. Either way, I can do anything in my mod to prevent this.
Hi Mlie. For the What the hack mechanoid platform, it doesn’t appear to ever be turning on to the active status. Regardless of if it has a mech in it, recovering or not, it’s always using 10 watts of power. I would think it’s a bit more complicated to set up with RePower (since it’s not really a workbench) and the trigger to set it as active or not may not have been set properly.
I have removed the non-working stuff from What the hack, only the benches seemed to work.I tested that mod but none of the buildings are technically ‘benches’ so the RePower mod does not work on them. Its the same issue as epishade noticed with the What the hack-mod. You will have to ask the owner of the RePower-mods to see if its possible to add support for non-benches.
What the Hack has a lot of buildings that I would love to see implemented with RePower. Fertile Fields also has a Rock Crusher table too. https://steamcommunity.com/sharedfiles/filedetails/?id=1505914869&searchtext=what+the+hack https://steamcommunity.com/sharedfiles/filedetails/?id=1539311500&searchtext=fertile+fields Thanks for keeping up with the mod Mlie. I was going to suggest also taking a look at Dubs Bad Hygiene, but I saw you already tried that. Ah well
Nice patchwork! Really enjoying more realistic power consumption, batteries make so much more sense with this. If you’re up for more work here’s another mod with power: [WD] Reinforced Doors https://steamcommunity.com/sharedfiles/filedetails/?id=1857597307 The reinforced autodoors from this mod could use a patch, idle power consumption starts to add up when they’re 40W each.