Frontline – Trenches

MOD Desc
The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE – Additional Guns needs at least FRONTLINE – Trenches or FRONTLINE – Bunkers)

=====Changelog V.3======
– Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
– Fixed Bug: Ammonition of the Mgs is now forbidable

=====Changelog V.2======
– lowered aiming and cooldown time of PAK to improve it
– Fixed Bug: Enemys won’t spawn with MGs during raids
– Fixed Bug: Scherenfernrohr now has a Thingclass by itself

– adjusted volume of mgs
– mgs now buildable under roof
– mgs now need ammo (machine table)
– adjusted accuracy of pak and mortar
– adjusted pricing of ammunition
– raised cooldown of mgs
– lowered damage of mgs

This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
– A ladder for leaving your trench faster. (provides 60 % cover)
– A ‘Step’, so your people can ‘reach’ nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! – provides 60 % cover)
– A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
– Razorwire for defence (deals no dmg but slows down your enemy)
– Floorings: Trench Tiles, Trench Dirt and ‘No man’s land’ (slows down people by 28 %)

– 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
– A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
– A Howitzer (needs ammo). Deals more damage and can reach every point.
– An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It’s just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
– A ‘Scherenfernrohr’ – special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.

<======== [1.0] FRONTLINE – Additional Guns for Trenches ========>

<======== [1.0] FRONTLINE – Bunkers ========>

<======== [1.0] FRONTLINE – Additional Guns for Bunkers ========>

<======== [1.0] FRONTLINE – Trenches without guns ========>

Combat Extended ready Versions:

<======== [1.0] FRONTLINE – Trenches for Combat Extended========>

<======== [1.0] FRONTLINE – Bunkers CE Version ========>

If you enjoy my work, please consider buying me a coffee/beer.


Back from Holidays, recreated I will be now avaible and on my mission for my newest upcoming mod. Anyways, I will always try to answer your request. So let’s do it!Maybe someday, I recommend just give it some trys. You will get through it.This is some Kind of a basic game problem, as the reloading the guns is a maintaince job. As far as I know noone was able to create multiple shot magazones as an individual class. So we have to deal with that.Did you do research?TheOriginalFlag: Will check that and eventually fix it (if it’s caused by my mod)

Exception ticking TR_Base_Howitzer2235605 (at (166, 0, 160)): System.NullReferenceException: Object reference not set to an instance of an objectat BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix (Verse.Verb) at (wrapper dynamic-method) Verse.Verb.TryCastNextBurstShot_Patch1 (object) at Verse.Verb.WarmupComplete () at Verse.Verb_LaunchProjectile.WarmupComplete () at Verse.Verb_Shoot.WarmupComplete () at (wrapper dynamic-method) Verse.Verb.TryStartCastOn_Patch1 (object,Verse.LocalTargetInfo,bool,bool) at RimWorld.Building_TurretGun.BeginBurst () at RimWorld.Building_TurretGun.Tick () at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) Verse.Log:Error(String, Boolean)Verse.TickList:Tick_Patch2(Object)Verse.TickManager:DoSingleTick()Verse.TickManager:TickManagerUpdate()Verse.Game:UpdatePlay()Verse.Root_Play:Update()

Leave a Reply

Your email address will not be published. Required fields are marked *