thats true, im pretty sure everyone can agree with me when i say,if you go ahead with the plan :-you take as much time as you need to iron out everything, im pretty sure we’d all support you however we can :), even if it’s a sort of weekly update thing that only adds 5 blueprints a week, this kind of idea its better to look at the end-goal then whats being done,if it works, then we’d all have a catalogue that rivals a argos (walmart for america) catalogue in size full of multiple cool looking buildings, long as i’m able to i for one am more then willing to help out where i can . .if you dont :-then not to worry, last thing we’d want is you to feel like we’re demanding you bear fruit for this idea, end of the day, you do you, we just have to sit and wait like good community members xD.all the best with your plans =)
Exception in UIRootUpdate: System.IndexOutOfRangeException: Array index is out of range. at Verse.TerrainGrid.TerrainAt (IntVec3 c) [0x00000] in :0 at Verse.GridsUtility.GetTerrain (IntVec3 c, Verse.Map map) [0x00000] in :0 at Blueprints.BuildableInfo.CanPlace (IntVec3 origin) [0x00000] in :0 at Blueprints.BuildableInfo.DrawGhost (IntVec3 origin) [0x00000] in :0 at Blueprints.Blueprint.DrawGhost (IntVec3 origin) [0x00000] in :0 at Blueprints.Designator_Blueprint.SelectedUpdate () [0x00000] in :0 at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00000] in :0 at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in :0 at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in :0 Verse.Log:Error(String)RimWorld.UIRoot_Play:UIRootUpdate()Verse.Root:Update_Patch1(Object)Verse.Root_Play:Update()
1.1 made some dramatic changes that affect mod compatibility, notably an upgrade to a recent version of unity, and moving from .NET 3.5 (C# 3.0) to .NET 4.7.2 (C# 7.0). At the very least, this means all my mods will have to be recompiled, and in many cases, I will also need to make some more meaningful changes. 1.0 VERSIONS OF MY MODS WILL NOT WORK ON 1.1 so please don’t even try So when will you update your mods? I will be updating my mods over the coming week. New (pre) releases will be released on GitHub [github.com] . Will 1.0/1.1 versions be on steam? I will try to keep my mods on steam in sync with the current stable release. I do not want to maintain separate versions of my mods on steam, so I will not create new 1.1 entries for my mods, or leave 1.0 entries for old mods. Anyone who wants to be ahead or behind the curve can download my mods from GitHub.