Ranged DPS

MOD Desc
Finally, a way to easily compare ranged weapons and turrets!

Added Stats This mod adds several stats to weapons, pawns, and turrets:

Weapons Max ranged DPS This stat represents the maximum possible DPS a weapon could achieve if every bullet hit. This is unlikely to offer a realistic DPS for most weapons, especially ones with low base accuracy.

Average ranged DPS This stat represents the best possible DPS a pawn could realistically achieve with this weapon, based only on the inherent accuracy of the weapon. Keep in mind that real DPS will always be lower because it’s impossible for a pawn to achieve 100% shooting accuracy.

The stat lists the range with the highest DPS — click it for a detailed chart that covers the full range of the weapon.

Pawns Ranged DPS (Only visible if the pawn has a ranged weapon equipped)
This stat represents the best DPS this specific pawn can achieve with their currently equipped weapon, based on their current shooting accuracy. This is the most accurate DPS stat available and is the one you should use when trying to see how effective your pawns’ current loadouts are.

The stat lists the range with the highest DPS — click it for a detailed chart that covers the full range of the weapon. Note that this can be a different range than the weapon’s optimal range! Poor shooters suffer at long ranges even with a legendary sniper rifle.

Turrets Max ranged DPS This stat represents the maximum possible DPS the turret could achieve if every bullet hit, and is equivalent to the same stat on weapons.

Weapon ranged DPS This stat is the equivalent to ‘Average ranged DPS’ of weapons, and represents the stats of the built-in weapon of the turret. Turrets also have a separate Shooting Accuracy stat just like pawns, and this does NOT take that into account. Use this stat if you want to compare the turret to a gun, but keep in mind that real DPS will generally be lower because most turrets have less that 100% shooting accuracy.

Ranged DPS This stat is the equivalent to ‘Ranged DPS’ for pawns. It represents the DPS this turret can achieve, factoring in both the inherent accuracy of the turret’s weapon and the shooting accuracy of the turret mount. This is the most accurate DPS stat available and is the one you should use when trying to see how effective this turret is, or how it compares to a pawn’s Ranged DPS.

The stat lists the range with the highest DPS — click it for a detailed chart that covers the full range of the weapon. Note that this can be a different range than the weapon’s optimal range!

Compatibility Notes
This mod should be compatible with all XML-only weapon mods. It will almost certainly NOT give accurate results for modded weapons with exotic abilities and may even cause errors.

200% Not Compatible With Combat Extended™
Seriously, don’t even ask. CE completely reworks ranged combat. A separate version would be need to be rewritten from the ground up to support CE

Github Link
https://github.com/RadHazard/RimworldRangedDPS



It was our first time back on the Rim in some time. Myself and two other friends decided to try out the multiplayer mod, we’ve all got a bit of experience in the game so it should be easy, right?

Wrong. We were each other’s worst enemies. A wild Caribou took me out of action for several days, and whilst I slept, in a mad rage, vlad stabbed his husband, bond, viciously. He tragically passed away several days later due to the infection. A small vigil was held and he was buried in a lovely sarcophagus outside the walls. We spent the next months desperately looking for a third victim to our colony for our now playerless companion to control (we each took one of the three crashed survivors), but to no avail. Everyone we tried to recruit perished horribly. One had their teeth ripped out and replaced with wood, dying shortly after, another of hypothermia in the “guest room”. Finally, we had a new addition to replace Dick “Bond” Mann, but it was too good to be true, he was stabbed to death as soon as he arrived in the colony by a raider. To make things worse, the raider set fire to the original resting place of bond. It was horrific.

But the final, chilling chapter came later. It was now 5am in the morning, and we were going to close shop soon, things were looking up, we had food and fuel, safety and sanctuary. We had a new prisoner, Gavril, who we were preparing to possess with bond’s disembodied spirit, until vlad snapped again. In a fit of rage, he broke down the door of the cell, pistol whipped Gavril across the face and killed him in one hit. It all happened in a flash, in literal seconds he was standing up in his cell and then on the ground covered in blood. When we had stopped hysterical laughter to observe the mess created, it was too late. Bond would be cursed to disembodied for eternity, it would seem.

Now that Rimworld has finally released, I think it’s finally time I posted a review.

Where should I start? Rimworld is a dangerous timesink. Depending on how you play, even the most fundamental of tasks can write off a few hours.

The official ‘objective’ of Rimworld is, after crash landing on a planet in the far rim of the galaxy, to establish a base of operations so that you can gather enough technology and resources to build a new ship and blast off into space, back to civilisation.

But you don’t have to. Rimworld is a sandbox colony simulator. You can do whatever the hell you want.

This all shapes around the game’s storytellers, the AI that drives the story of the game. Cassandra Classic provides a fair yet firm story for you, delivering gifts, rewards, or dangers based on your technology and resource level. Phoebe Chillax is a toned-down version of Cassandra, allowing for a story similar to Cassandra’s but with more time between events. Randy Random is a complete subversion of these two storyteller’s however, delivering events with no apparent pattern that can sometimes either be especially helpful, completely debilitating, or outright game-ending.

The modding community is also something to make note of. It is a fantastic community, full of quality of life changes if you’d like, new scenarios, and new game mechanics and research or items to expand on your game. And being a sandbox, Rimworld is a game where you make your own fun, and the modding community takes that in leaps and bounds. Some mods completely change the feel of the game: Rimworld is a space western, taking elements from Firefly, yet there are some massive mods that introduce magic, Cthulu cults, or even Warhammer 40,000 marines. It’s almost endless.

I have nominated Rimworld for my 2019 Steam awards.


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