It was our first time back on the Rim in some time. Myself and two other friends decided to try out the multiplayer mod, we’ve all got a bit of experience in the game so it should be easy, right?
Wrong. We were each other’s worst enemies. A wild Caribou took me out of action for several days, and whilst I slept, in a mad rage, vlad stabbed his husband, bond, viciously. He tragically passed away several days later due to the infection. A small vigil was held and he was buried in a lovely sarcophagus outside the walls. We spent the next months desperately looking for a third victim to our colony for our now playerless companion to control (we each took one of the three crashed survivors), but to no avail. Everyone we tried to recruit perished horribly. One had their teeth ripped out and replaced with wood, dying shortly after, another of hypothermia in the “guest room”. Finally, we had a new addition to replace Dick “Bond” Mann, but it was too good to be true, he was stabbed to death as soon as he arrived in the colony by a raider. To make things worse, the raider set fire to the original resting place of bond. It was horrific.
But the final, chilling chapter came later. It was now 5am in the morning, and we were going to close shop soon, things were looking up, we had food and fuel, safety and sanctuary. We had a new prisoner, Gavril, who we were preparing to possess with bond’s disembodied spirit, until vlad snapped again. In a fit of rage, he broke down the door of the cell, pistol whipped Gavril across the face and killed him in one hit. It all happened in a flash, in literal seconds he was standing up in his cell and then on the ground covered in blood. When we had stopped hysterical laughter to observe the mess created, it was too late. Bond would be cursed to disembodied for eternity, it would seem.
Now that Rimworld has finally released, I think it’s finally time I posted a review.
Where should I start? Rimworld is a dangerous timesink. Depending on how you play, even the most fundamental of tasks can write off a few hours.
The official ‘objective’ of Rimworld is, after crash landing on a planet in the far rim of the galaxy, to establish a base of operations so that you can gather enough technology and resources to build a new ship and blast off into space, back to civilisation.
But you don’t have to. Rimworld is a sandbox colony simulator. You can do whatever the hell you want.
This all shapes around the game’s storytellers, the AI that drives the story of the game. Cassandra Classic provides a fair yet firm story for you, delivering gifts, rewards, or dangers based on your technology and resource level. Phoebe Chillax is a toned-down version of Cassandra, allowing for a story similar to Cassandra’s but with more time between events. Randy Random is a complete subversion of these two storyteller’s however, delivering events with no apparent pattern that can sometimes either be especially helpful, completely debilitating, or outright game-ending.
The modding community is also something to make note of. It is a fantastic community, full of quality of life changes if you’d like, new scenarios, and new game mechanics and research or items to expand on your game. And being a sandbox, Rimworld is a game where you make your own fun, and the modding community takes that in leaps and bounds. Some mods completely change the feel of the game: Rimworld is a space western, taking elements from Firefly, yet there are some massive mods that introduce magic, Cthulu cults, or even Warhammer 40,000 marines. It’s almost endless.
I have nominated Rimworld for my 2019 Steam awards.