Hello, Oskar. I was wondering if there is something I can do whenever I press rattlesnakes? Because this is what appears and then RimHUD would suddenly stop working unless I restart the game.[[RimHUD Auto-deactivation report]]Object reference not set to an instance of an objectStacktrace:[RimHUD: Object reference not set to an instance of an object] at RimHUD.Data.Models.PawnModel.GetAnimalTooltip (RimWorld.TrainableDef def) [0x00000] in :0 at RimHUD.Data.Models.PawnModel.GetBioTooltip () [0x00000] in :0 at RimHUD.Data.Models.PawnModel.get_BioTooltip () [0x00000] in :0 at RimHUD.Interface.InspectPanePlus.OnGUI (Rect inRect, IInspectPane pane) [0x00000] in :0
I’m getting the following error on load in 1.1 with this mod installed (tested with just this mod on its own):Could not resolve cross-reference: No Verse.ThingDef named WoolCamel found to give to RimWorld.CompProperties_Shearable RimWorld.CompProperties_ShearableVerse.Log:Error(String, Boolean)Verse.WantedRefForObject:TryResolve(FailMode)Verse.c__DisplayClass14_1:b__0(WantedRef)Verse.c__DisplayClass6_1`1:b__0(Object)System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()System.Threading.ThreadPoolWorkQueue:Dispatch()System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()Anyone else getting this?
problem with a big number of mods that add animals from different mod authors is that each of us assigns commonality to their animals. My animals have similar commonality to vanilla animals – lion has 0.5, same as cougar. What does it mean? That half a ticket is added to the big bowl called ‘ANIMALS TO SPAWN’. some animals have 2 tickets added (for example gazelles). Different mods can set it to 10, which will result in a large chance of them spawning whilst prohibiting others to spawn.To answer it clearly – no, my animals have the same spawn value as vanilla animals. The thing is, the more animals you have, the smaller the chances of getting some of them. There is a certain limit on the ecosystem of each biome, just because you added more animals it doesn’t mean that more animals will spawn, it only means the game will be able to select from a larger number.