I really like the idea of this mod and I see a lot of potential in it.Some further ideas:-Make stronger bleeding more expensive to stabilize and slight bleeding easy to stabilize-User adjustable time for how long a wound stays stabilized-Different kits with higher or lower durability (for example a military first aid kit)-Make it so you can stabilize the wounds of a non-downed pawn (Neck and heart trauma can still cause massive bleeding without downing them!)-An option to make only external injuries stabilizable-An option to make it possible to restabilize a woundJust a few things I had in mind when I played around with the mod; indeed a great job!
Keep in mind that this is a powerful feature. I like to think these tools are just scrapped together and aren’t on our world’s industrial standards. So because the medical bag has multiple uses, the tools get worn down with each use. I totally understand the need for something else like components to balance the mod out a bit, and I admire this mod author for even bothering to balance it (unlike the many many wildly unbalanced mods in the workshop). If any changes were to be made, perhaps reduce components to 1 and require 10 herbal medicine; or change components to some steel (10-15?) and require 5 regular medicine.Anyways, keep up the good work flyfire!