Medieval Times Unofficial Update

MOD Desc
Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of medieval factions to the game. In addition to medieval content, some bonus items / additions were added for fun and to flesh out other additions made by ‘Medieval Times’.
use the tribal start for the full experience.
Orginal author Vindar
Note I am just trying to keep the mod in a running yet mostly unchanged state.
No Nanite or Legendary Items version below.
Combat Extended is NOT supported.

  • I agree with Lumi.I never particularly cared for the nanite/legendary aspect of this mod. If the items can simply be toggled as part of the game via mod settings, that would be awsome,… if not, simply removing them would also be desirable.If it requires a seperate mod upload, then I’d go download that instead.IDK if you want to go thru the work for this… but I can definately say theres people interested.
  • I did some more testing, and found the error actually occurs only when using Either your MT Updated mod, or the original, while also using Giddy up AND multiplayer mod. when you load a mp server it works fine, but if you load single player, the UI breaks and is gone until pausing and using f1-f8 to pull open a menu manually, and clicking on the menu bar immediately after. it then works fine.
  • Do you think there’s any chance you would be able to release a version that’s just the special weapons? I know you just reuploaded it so I might be asking for the impossible or asking you to do something that’s just straight up annoying but it’s something I’ve wanted for a very long time. Anyhow aside from my selfish requesh thank you so much for updating this for people to use in 1.1
  • I don’t mean the filesize, it literally triples the items because everything has a ‘legendary’ and ‘nanite’ version. The former being superfluous with the vanilla quality system and the latter probably unwanted scifi stuff if you wanted an actual -medieval- playthrough. I had traders frequently come loaded with nanite stuff.I know you stated you’re not gonna change the mod from the original author’s vision beyond making it functional, but i do hope that someone adds a modconfig that lets us turn those things off, or makes a ‘lite version’ of it with those removed.
  • Seems like the cots are bugged. The description once they’re built, both regular and double, says they’re not bound to an instance of an item. Can’t be uninstalled or deconstructed, or assigned to a settler. Not sure if it’s just on my end, I tried messing with load orders, but that doesn’t seem to fix it.
  • also i have the core activated, everytime i deactivate it though nothing works, and now i am able to get in game however it isn’t medieval, still has guns and such, i am not sure what the issue is here, do i have to download all of you patch mods with the main medieval times mod or is it suppose to only work with the update you made?

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