At its most basic, RimWorld is a base/colony builder style of game where you are given control over the lives of a group of colonists and try to build functioning new home for them on a harsh rim world. It is your job to see that all of their needs are met ranging from ensuring that they have an adequate food source to ensuring that their moods are kept high to planning and preparing elaborate base defense systems to fight off the many hostiles that seek to bring your colony doom.
But beyond this initial aspect, RimWorld is also a story generator where you can create a wonderfully in-depth story just from what happens in game and a little creativity. You might have a wildly successful colony that has lasted years and years, having fought off countless raids and unfortunate events to build a thriving community in the unlikely of places. Or, your colony might have only survived a few days at the most, having struck down the wrong wall and opened up an ancient mechanoid nest whose inhabitants cruelly exterminated your colonists, ending their hopes and dreams.
RimWorld is a type of game that can bring out the best and worst in you based on your decisions. Will you choose to be a benevolent leader who chooses to aid anyone who comes seeking help or will you be a cruel and efficient tyrant who abuses his prisoners and harvests their organs for profit. It is a type of game that can out your emotions, from anger over the stupidity of one of your colonists to joy from having fought off that enormous raid with no losses to grief as you realized that during another raid, your star colonist had accidentally been shot by his own wife during the chaos and is now nothing more than a vegetable, never to move again and the first to be put on the menu if times get hard.
I won’t deny that RimWorld can be a tough game at first to get into, one that seems that no matter what you do, you always end up failing in the end. Don’t fret and just keep at it and eventually, you’ll find a breakthrough and finally win for once … only to fall 5 minutes later when another tragedy strikes. This is game where you measure your victories in how far that you’ve managed to come each and everytime, where you’ll discover that you can enjoy failing whent hat failure did not come until after you’ve broken a personal milestone, having survived however many days or done what you’ve set your eyes upon.
And if you’ve managed to beat the best that the vanilla game has set upon you, then there is always the deeper world of mods in RimWorld to add new challenges for you to face or new ways that you can play this game, adding in countless hours of replayability. It is just a fantastic game that you will spend hours and hours on. If you are still unsure, watch some Let’s Plays on YouTube or streams on Twitch of the game and decide for yourself if you really want to join the rest of us in RimWorld and never, ever escape it.
It is very rare that I pay full price for a game, but I’m glad I did with this one. I can’t imagine it will go on sale anytime soon, because there is already a whole lot here for what you pay.
It’s basically all been said in the other reviews, but I’ll add my two cents. It’s a fantastic game, and I’m not even usually a fan of survival/crafting indies. A lot of people are mentioning a steep learning curve, but I actually disagree. I actually found Prison Architect to be harder to get a grasp on than this game. It might be helpful to watch a couple of tutorials at the very beginning, but once you’ve got a basic grasp of how the game works, I find it is most fun to discover the vast amount of mechanics in this game on your own, without referencing the wiki repeatedly. I also recommend against saving frequently and going back to a past save if things go wrong — dealing with the chaos is where this game excels and where you’ll find the most compelling stories that seem completely organic and unique to your playthrough. Expect your first couple of colonies to fail, and don’t be afraid to take risks and play the game in different ways.
I’ve only really scratched the surface so far, but I can already tell the replayability in this game is incredibly strong. It’s a lot of micro-managing, but the mechanics behind it are intuitive and fun. Unlike other similar games, it doesn’t take a frustrating amount of time before your colony is really up and running, and unlike other similar games, nothing is ‘necessary’, there isn’t a ‘best’ way to go about playing, and it seems like there are endless ways to build your community and still be successful in one way or another. I recommend staying away from the ‘base builder’ difficulty level, even on your first couple of playthroughs. It can’t be overstated how fun it is to see everything fall apart, and subsequently try and recover from whatever disaster or unexpected difficulties threw you for a loop. This is where the fun is. Even if you’ve only got one injured colonist left alive after a pirate raid or a rabid bunny attack, left alone to bury his friends and family and downsize his base in the hopes that he’ll be able to survive despite his broken leg, severe depression and quickly dwindling supply of food. He might one day be the leader of a massive wealthy colony he himself built from scratch, or perhaps he’ll live alone, taking prisoners to harvest their organs and eat their flesh, slipping into madness in his lonely fortress.
It’s a game of trying to be prepared for anything, and yet still being blind-sided. The only recommendation I would make for making sure your colony doesn’t fall apart too early is picking a decent set of original colonists. Make sure you’ve got somebody who can cook, somebody who can shoot, somebody who can build and somebody who can mine. Beyond that, let the luck of the draw direct your gameplay. It’ll be fun — I promise.
I’ve been playing since alpha 6, and this game is great.
This is the recent story of my A14 colony.
Mate touches down on the planet, with his cat, Enrique. He is great at construction and growing.
We plant Potatoes and dig a hole for ourselves.
New guy comes in, AMAZING at mining.
He goes crazy because he slept on the cave floor.
Mate shoots him 17 times because he punched him in the gut.
New lady comes in, chased by pirates.
Grabs pistol off dead man, capture pirate with amazing speech.
Mate’s Father parachutes in like ‘YO SON, I GOT AN INFECTION IN MAH KNEE’
We harvest, food is good.
Mate’s Father dies of infection, Mate dies inside.
Prisoner with great speech dies of infection.
New guy comes! Good speech, amazing construction.
Mid attack, architect has a mental breakdown because I told him to wake up to try to save Mate’s dad’s life.
He attacks and kills a hilla while the pirates shoot him with shoddy pistols.
THEY KILL MY GODDAMN CAT
Mate goes on a mental breakdown rampage because they killed his cat.
He slaughters them all.
Lady patches him up.
They become lovers.
They get married.
They get happier, though noone else comes for a long time.
Together, they fend off wave after wave of pirates, and the local tribe comes to our aid.
New guy comes in, HAS 15 ING POINTS IN SHOOTING
Mate gives pulse rifle to new guy.
Bugs infest us, Sniper snipes them as they walk out.
We lock them in the room to farm the jelly.
We decide there is enough in there, and slaughter most of them as they try to stop our boi from stealing jelly.
Rinse and repeat, we have a jelly farm now.
We prosper, forgetting the tragedies of the past.
We recruit 10 others, a camel, and a Panther.
We build a ship, to space we must go!
50 Goddamn pirates come in.
We hide in our space pods.
15 shooter guy guards the entrance, getting everyone inside.
Mate, now an old man, with now, a shooting skill of 11, defends the line along with his power armoured brother.
The turrets fall, and explode.
I send our emergency pet boomalope to ALAN SNACKBAR them.
Mate falls, shot many times, his armour pierced.
He is still alive, his best friend, the 15 shooter guy, kills another pirate, and picks him up. He is shot many times in the back as he runs his friend to the cryosleep module.
As he puts him in, he breaks, and kills the last of them.
Our doctor gets out, and carries him into his pod, the last one.
We leave behind 50 bodies, and a functioning colony.
There is nothing there but tragedy now.
Since this got so big, I just gotta say, you need to give the game a chance, because there is quite a big learning curve if you aren’t used to it,