Harvest Organs Post Mortem

MOD Desc
Harvest Organs Post Mortem (HOPM) is now available in 1.2.
NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.

The Mod now supports Portuguese Brazilian translation.

Note that the mod require a hugslib.

Update 4.0:
– Balanced autopsy cost.
– Adjustments to B19.

How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ: Q: I don’t get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don’t have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can’t be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can’t get it to work? Try the FAQ tips or the comments for what worked for others. We have most likely answered a similiar problem before. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121625983



Eli I think that the issue in your first post could have been that the bodies were out in the open for too long before moved to the freezer. Alternatively, you have turned the ‘organ decay while frozen’ option on in the mod settings, which will let the bodies slowly rot in freezer too (very slowly though).Regarding your other post, the debuff was originally supposed to be removed, but was unable to remove it. I thought I updated the description, but I must have forgotten it. Anyway, you will get a debuff.The bodies ‘pause’ their decay while in the freezer, so a dead body have been laying outside for two hours, then put in the freezer for 1 year, it will be equally ‘fresh’ as a new body that have been outside for two hours. Note that this is only true if the ‘organ decay while frozen’ setting is turned to 0 (which is standard). If it is turned to anything else, the corpse will slowly rot in the freezer.

Hey KH, have you tried no sympathy for prisoners? It seems to work for me, though that may be a hidden conflict/feature of the Androids mods I am using.If you want to, you can use character edit (the most or editing your XML files) or the randomization feature of Glittering Worlds (mind-control device), or even the Core game’s randomizer, to ensure each of your colonists has psychopath.I’d also recommend bloodlust for the butcher, but just be sure they have another trait to balance it out and aren’t a close combat monster, or those social fights are going to hurt. The Revia mod has a race that all has bloodlust, or you could use droids from Androids, or kitchen robots from Robotics 2 ++.Pro tip: have a furnace nearby for the mountains of tainted clothing you’ll be collecting… or you could use it on a pawn with bloodlust, or a droid, or a joywire junkie. I put my kitchen surrounded on three sides by the freezer, and on the third bu the crematorium.

nope, I’m v confused as I’ve never had Harvest Everything or seen this before.The mods I have which either add or alter either body parts, prosthetics or surgery/medical are:Prisoner Harvesting – This was a deceased raider, not a prisoner. Used for yrs.Medical Supplements – adds diff surgeries/medicationsProsthetic digits – Digits like fingers and toes were some of the very few body parts I DIDN’T getQuality Surgeon Questionable Ethics Expanded – Very recently added so possible it’s this? Tried altering load order to QEE before and after HOPM, no change.Rah’s Bionics – Another possible due to the organ/prosthetic component, but I have played for years with these two, with no issue. Even stranger is that these ‘extra’ body parts being harvested are obviously legit game recognised components as traders, such as exotics or pirate traders, will buy them for a price that is appropriate to the cost of similar organs or parts, the only thing missing is the texture!


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