RimFridge

MOD Desc
As I’m no longer working on this, please use this new version of the mod, by Kiame Vivacity: http://steamcommunity.com/sharedfiles/filedetails/?id=933372949

Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

As people have been asking, this can be added to an existing save. Removing it from a save may cause issues though…

Comes in both 1×1 and 1×2 versions.

Includes awesome sprites thanks to Shinzy!
Awesome video by BaRKy!


  • Hi. I used these great fridges to set up the ‘efficient kitchen’ but for some reason, they don’t seem to be listening to the storage instructions. I have it set to store meat in one single fridge next to my stove and veg in a double on the other side. However, for some reason, they won’t put meat in the single fridge (or eggs, either) so my cook is still going into the store to get the eggs and he’s putting meals in the fridges, even though I’ve disabled that. Any idea what could eb causing this? I’ve got all the settings on what they’re supposed to be; the meal bills, the fridge settings…
  • For the people that are completely illiterate, mod description says it’s abandoned, so don’t ask for updates. Second, it says it has been picked up by someone else, literally years ago since this one was for last updated for A16, so there’s no reason to be commenting on this one. Third, the hyperlink to the other mod may be broken, but someone else in the comments, all of about 2 comments below the offenders, has been gracious enough to post the correct link in the comments. Here it is again for those whose scroll wheels are broken: https://steamcommunity.com/sharedfiles/filedetails/?id=1180721235
  • Silverbird, real fridges don’t head up room like crazy (more like, at all). The problem with fridges is that they require electricity. I don’t know if this mod does that, but that’s what it should do to make it less convenient. Fridges consume A LOT of electricity. I’d imagine using this not to avoid a game mechanic but rather to make it so that my fridge storage doesn’t have to be at all in the messhall (in particular, it’s bit annoying when people don’t eat on a table like they should, just because they got a meal from a part of a fridge which didn’t have a table super close to it.
  • Hej , I was wondering if you can make it so that the fridge is also a valid wall block? i.e. it will act as a temperature barrier? I was attempting to make a kitchen area using the rollers mod from however since your fridge is not recognised as a normal stockpile to some items from the roller mod at least I cannot put the items in the fridge directly, if on the other hand you would make the fridges valid wall blocks (Maybe add a Tall fridge that is more expensive but acts as a wall block?) then it would be possible to keep the fridge stocked from a refrigerated area whereas keeping the working area at a normal temperature, that way you could built an extremely effecient kitchen that you can just give orders to (make 200 meals) and let it run, but it would not spoil anything when it is not in use…
  • Hi vendan!Your mod is exactly what I was thinking about, things like this should be in vanilla and Im sure they would. I noticed that your fridges have zero real construction time despite the stats. I started to browse trough that xml file and comparing it to a file from other mod.I noticed that you use TimeToMake command instead of TimeToBuild, I changed this and this fixed the bug. Almost feeling myself a modder now! (lol) Maybe you should check this out.If you looking for a suggestions, what about some balancing of building time and material cost for small and big fridge, this make sense IMO. Personally I doubled their steel costs, made big one requring 2 component and doubled its bulding time.Good luck and thanks for the mod bro!BTW Im a realism nazi, and I would love to increase temperature up to +4, can you hint me where this parameter resides? Is it somewhere deeper, in dll?

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