VGP Garden Fabrics 1.0

MOD Desc
This is the old version of my mods on steam.

When 1.1 came out i released a new separate 1.1 version.

I have since learned how to multi-version my mods and the 1.1 releases have both 1.0 and 1.1.

Those can be found here in this collection:
Vegetable Garden 1.0 / 1.1 Collection

Wanna support the mod? Buy me a Coffee! []

  • You have a TON of errors in this log file. You should probably start by cleaning out the old versions of setting files and resubbing some of your mods. It’s weird you have only a few mods loaded but have tons of settings trying to activate..C:/Users/[username]/AppData/LocalLow/Ludeon Studios/RimWorld/(On Windows, the AppData folder may be hidden.)Delete your Config and HugsLib settings. They never clean up so if you are using them for a few updates it will cause minor issues.Plus it look like some of your mods have not been properly updated. I see XML errors from B18 to 19…
  • debug log: Exception filling window for Verse.ImmediateWindow: System.NullReferenceException: Object reference not set to an instance of an object at Verse.Widgets.ThingIcon (Rect rect, Verse.ThingDef thingDef) [0x00000] in :0 at RimWorld.Designator_Build.DrawPanelReadout (System.Single& curY, Single width) [0x00000] in :0 at RimWorld.ArchitectCategoryTab+c__AnonStorey0.m__0 () [0x00000] in :0 at Verse.ImmediateWindow.DoWindowContents (Rect inRect) [0x00000] in :0 at Verse.Window+c__AnonStorey0.m__0 (Int32 x) [0x00000] in :0 Verse.Log:Error(String, Boolean)Verse.c__AnonStorey0:m__0(Int32)UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
  • So I’ve found it a little curious for a while that blended leather has a much higher market value than most common leathers. Generally speaking, its quality isn’t very good for making clothes – and this is appropriate, since it seems like it’s just a way to organize your extra scrap leathers and make them more useful. But I’d think the value would remain about the same, rather than increasing, since there’s already inherent value in saving storage space and making your stack of 7 yorkieskin leather useful again. Or maybe it shouldn’t be a 1 for 1 conversion, with perhaps 20 assorted leathers producing 15 blended or something like that?
  • V: I’m no modder, but with a huge modlist there’s obviously a lot of possibilites for conflicts. If no error is thrown, probably the best thing you could do to help find the culprit is to disable all the other mods except for this+dependencies (like the vegetable garden main mod). Then if this works, enable a bunch of other mods – say 50% of them. If it still works, you now know for sure the issue must be with the other half of mods – and if it does not, you know it is this half of mods. Then continue by enabling 25% more (if it worked) or disabling half of the mods you enabled (if it had the error), and repeat until you can narrow it down to just a bunch of potentially conflicting mods.Time consuming I know, I have done it before But imo best way to help the mod dev (and/or yourself) in case of such weird no-error-log problems.
  • 1.1 Update-Patches reworked from scratch. -Coding updated. -Assemblies rebuild-Tea/Drug policies removed. Now part of main mods.-Bulk Drinks mod removed. Now part of main mods.-Sushi recipes reworked.–Nirigi now made with Tofu and recipe always loaded–Fishing mods supported:—Fishing Industry—Thanks for all the Fish—Vanilla Fishing Expanded-Bamboo Campfires allow work bills again.-Bamboo Torch Lamp added.-Bulk precursor research added-Coal mod patched into all fueled worktables.AND MORE!This is a new version of the Game with almost NO test time. Please let me know bugs and I’ll try and get them fixed asap. I am still adding some new features.Testing done:-All mods work together.-Single Mods tested alone.

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