For 1 Grand Statue made out of Gold you need to invest 2200 Gold, finding that much by yourself might actually be impossible, so you end up buying some of it for 11-13 bucks (the value in the Info-Window of Gold is stated as 10$), so you put like 22.000$ of worth (Minimum) into that Staue. Let’s say you have an inspired Colonist and craft a Legendary Grand Statue made out of pure Gold (the value in the Info Window is stated at 25.000$). A trader comes over, you smell FAT money, and the Trader offers you… 20.000$… I mean, COMMON, we’re talking about L-E-G-E-N-D-A-R-Y here! And that’s only 3k+ the original value of the Gold? And because Traders never pay 100% i get even less then i put into it? Now just imagine if i would dare to ‘only’ make a Masterwork or Excellent, i shudder to think about it! So i end up always only making Wooden Statues, this is Wood i at least can sell, unlike pure Wood, which only Tribes-People are interested in.
**Balance suggestion**I found that perfect weapons marked L can be left outside, degrade to 99% and be mended back to new with little effort, zero materials consumption and full profit.Suggestion: on top of what is required to mend the weapon normally, have the removal of L cost an amount of work and ‘mending fuel’ scaled with base value and/or quality (de-looting a masterwork sniper rifle should be much more expensive than de-looting a poor steel knife, but would yield a much higher return)Idea is that de-looting should still be profitable overall, but not so no-brainer as it is now and maybe for normal or better the overall balance should not be so advantageous to be worth the effortPS: i know I can disable ‘mending removes looted’, but I like to keep it
Awesome, now you can actually sell guns for profit.After checking it in game I noticed one issue. You only have an ‘Allow Scavenged’ tag without also an ‘Allow Non Scavenged’ tag. This can be an issue with stockpiles and production bills. You can allow scavenged weapons in a stockpile or bill but not disallow non scavenged weapons.This means you’ll have non scavenged weapons end up in a stockpile you don’t want or have non scavenged weapons get smelted for scrap if it matches your priority/radius/hp/quality settings. It’s the same sort of issues you can run into occasionally with non dead mans apparel and rotten. It’s not a major problem since you can get around this stuff by changing the radius setting on bills or using different priority settings but it can be a bit finicky.