After some testing here is my opinions:There’s Too much things to craft, while it helps in a certain area it clogs the bill list, and creates an unnecessary complexity, you end up with workbenches that are set to only craft those items, and also you have the work to config each item.The bonus that the kits gives are too powerful.My idea:Divide in component so it reduce the amount of stuffs to create.Simple component that use any material e.g.(steel + ingredient)Medium component e.g.(Simple + silver + ingredient)Complex component e.g.(Medium + plasteel + expensive ingredient)(NOTE: the word ‘component’ is just a place holder)With this you use to craft a Tier 1 and Tier 2 tool (weapon slot) that the tool gives bonus to more skills e.g. (Tier 1 Power tool gives bonus to all constructions and mining skills), you can also fuse similar skills to reduce the amount of tools.
Yes, it was the recipe. Sorry if it sounded like I meant the skill. Because of other problems I wasn’t able to actually see if the duplicate tag actually cause any problems in the game. So if they get overwritten before the game uses them, then maybe it was more of a warning than an error. After posting I rearranged my mods to have the mods that optional add the tag conditionally go after Toolmetrics and it’s not there anymore. I posted the observation in case it could prevent reordering and restarting for other people. But if it won’t actually cause problems in the game I’ll just ignore it in the future.