Ninnetyer: a lot of problem come from mixing many mods together and enjoying the side effects of them not being compatible with each other. It’s all common sense.I try my best to keep the issues to a minimum but its impossible to make it work 100%. Going solely on complaints in this forum isn’t a wise choice. I guess you have to try it yourself if you are curious.The one known problem that probably will not be fixed is that Auto Combat will slow your computer down a lot unless you use it wisely. If you go all in and have 3 or 4 colonists fight lots of enemies then it simply won’t be an enjoyable experience. But if you are just right now busy dealing with some of your colonists and you have a side mission for a single colonist, you can tell her right in your base to attack those enemies on the other side of the map and she will first go there and then finish them off one by one. That includes backing up when things get too dangerous and also using doors to take cover.Enjoy
Mental break threshold was set to major. Haven’t seen them ignoring breaks since the last updates. Awesome. The clean room-command still bugging some of the time. It seems like they pick a nearby door as a room, clean it, and then go on their non-Achtung day. A new issue has risen though: issuing two pawns separately to force clean dirt (all dirt, blood, fluids etc.) crashes the game. (At least when it covers a large area.) Could be my shabby PC? Still, these aren’t enough to stop using the mod as you just have to avoid doing those things or click a few more times, and the mod saveing endless clicks so thanks once more <3Much nicer to focus on the macro-aspect of things rather than spending so much time micro-managing everything.Also, reducing the message spam was a good choice. It's good for a while when you get to know the mod, then it becomes bit of a nuisance. Maybe an option to have them on or off entirely?(Oh and yes, 0.19 version and continuous mod updates on)
Thanks for your speedy response. I assumed it was a mod interaction, I was just wondering if you might be able to shed light on what might be going on. The text is the same as the ‘Force’ function, except it triggers by just right clicking anywhere once. Interaction menus dont pop up on right click (except for ‘clean this room’). It just adds a line below what they are doing. Undrafting removes the state but when I retry right clicking it just comes back. I don’t have the mod reverse commands, the only one that messes with priorities can think of is the work tab and the mod which breaks jobs into many subsets.I’ve noticed that if I ship pawns to a new tile (generating an map) the ‘ordered to work until done’ thing rectifies itself, but only on that new map. Sometimes when I restart rimworld and reload the save it fixes itself, but not always. Idk, hope the info helps somehow. I wonder if anyone else experiencing this specific bug or whatever figured out what the interaction was.