Just wanted to leave a final message = )The new save game worked fine because I start on naked brutality. Once I equip anything the Gear menu changed from what it’s suppose to look like to a single slot beneath the player. Other gear slots disappear. If I click the gear icon at the top right of the menu a blank screen opens. The gear list display option only shows one piece of gear/weapon at a time. If you drop it the next piece of gear shows in the list, but always only a single piece.- I reinstalled the game, wiped the mods out of the workshop folder, fresh install, same issue.On another note, the latest game update broke RimHUD for me. It says the mod is loaded and that it’s patching other mods (in debug menus) but it doesn’t show up in game (I tried your mod without RimHUD, same thing). Not sure if I’m the only one experiencing this but it seems the recent game update did something to a few menu mods. I reinstalled the original RPG gear mod. It works fine at the moment.
Okay, I really want to like and use this mod but I had to abandon it.The costumes are a great In conjunction with the Vanilla Expanded series, I can have my scientists throw on lab coats and find more buried minerals when they’re not defending the colony! But customizing every. single. loadout and costume took me FOREVER. I could not for the life of me find an easier way. So many clicks, menus, sub-menus, adjusting things, etc. I feel like I’m missing something.That and the bugs. My goodness. I had one Loadout get stuck and throw an error every time I tried to make any change to it, including delete it. So I was stuck with ‘Jake – Loadout’ as a broken loadout I had to avoid.Then as soon as I got everything set up they all started getting their stuff and their portrait disappeared from the colonist bar! Saving and reloading didn’t restore it, they just vanished. Could obviously still select them from clicking it but having a bunch of empty boxes was not pleasing.
Hey, a blacklist feature to the costume part sounds like a great idea, I was going to suggest a similar thing. I actually like the apparel optimization on parts that are not in the costume list. I am using vanilla apparel expanded and not having to add gloves and boots to every costume simple saves time. I did however run into a problem with the ballistic goggles (also from vanilla apparel expanded i believe). While for flak vest you can designate costumes that wear something else in the slot (like aprons or overalls), you can’t do the same if there is no alternative. The optimization forces my pawns to wear the ballistic goggles if they are in their inventory (because the alternative is nothing) and i can’t force them to wear something else instead (unlike where i can force pawns to wear aprons/overalls instead of flak vests). I would like my pawns to carry the ballistic goggles around but only equip them in case of combat, but i don’t believe this is possible in the current state.