Vanilla Animals Expanded — Tropical Swamp

MOD Desc


1.0.0 (06/11/2019): Release

Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this. Alligators and Anacondas will now actively hunt in the tropical swamp biome, and they are a force to be reckoned with. To ease things up, we have also added Indian elephants – smaller versions of their african counterparts, with no tusks that can be sold. They are significantly easier to hunt and tame, and are a useful pack animal.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Tropical Swamp biome expansion. It adds 3 new animals that will spawn in the Tropical Swamp, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing.

Vanilla Animals Expanded: Tropical Swamp adds following animals to the base game:

There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.

Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Tropical Swamp biome, with some of them also spawning in other biomes.

Q: Is X a pack animal?
A: Indian Elephant is a pack animal.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn’t suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I’ve created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is – nothing in this mod is special at all. Nothing will make you go ‘Oh that’s unusual’, because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it:

Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[]


Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!


There are over 17,000 reviews already published for this game. Over a million copies have been purchased and if you visit the reddit for Rimworld many players talk about hundreds and even thousands of hours playing this game.

That is all you need to know or should need to know. This game is fun. This game is difficult. This is a game where failure is a feature not an option. Because you will fail.

You will fail because no matter how well you plan, you’ll miss something, or the storyteller will surprise you with a drop pod raid just as half of your best shooters contract malaria. Or you’ll have one of the terrible chain reactions where a bonded pet dies, causing your best grower to go berserk and by the time you subdue them, 4 colonists are down with wounds and the food stores are on fire.

And yet, you’ll return, eager to start another colony and to discover just what new disaster awaits you out on the rim.

Don’t worry about sales, or trying to get this game for a reduced price. Look at the hours played against the cost. People will purchase a AAA game at twice the price and be happy with 40 hours of entertainment. Rimworld can give you over 1000 hours of challenge and story. Your dollars will go far in this game.

And remember, while there is a victory condition, this game isn’t about victory, or achieving something. It’s about the story of how you got there, and what happens to your colonists on the way. There is a reason why the AI in this game is called a storyteller.

☐ Awful
☐ Bad
☑ Decent
☐ Good
☐ Great
☐ Amazing

☐ Terrible / Broken
☐ Boring / Repetitive
☐ Good
☑ Great
☐ Amazing
☐ Addicting

☑ Open World
☐ Linear
☐ Areas are empty
☐ Levels are boring
☐ Confusing paths / Easy to get lost in
☐ Level design is repetitive
☑ Each level is unique
☑ You’ll have the need to explore


☐ Horrible
☐ Eh
☐ Decent
☑ Good
☐ Great
☐ Didn’t realize I had headphones on

☐ Kids
☐ Teens
☐ Adults
☑ Everyone

☐ Check if you can run paint
☐ Potato
☐ Minimum
☑ Decent
☐ Fast
☐ Top of the line
☐ Ask NASA if they have a spare computer

☐ Button mashing
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
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☐ Dark Souls

☐ No story
☐ Terrible
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☐ Immersive

☐ One sitting
☐ Short
☐ Average (~20 hours)
☐ Long
☑ Endless (No goal)

☐ Free to play
☐ Worth full price
☑ Wait for sale
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☑ Never had any
☐ Minor bugs / Ruins immersion
☐ Few bugs
☐ Can get annoying
☐ Game breaking
☐ Bug fest

Don’t wait for a sale, this is worth every penny.

I write this review (my first ever written) as I have just ‘completed’ the game. Vanilla Rimworld to be specific… It is my understanding that the game has limitless potential when considering mods. I can testify from someone who typically shys away from using mods that this game has an incredible amount of replayability even without them. After 170 hours, I am still learning stuff.

I also find myself as someone who is not interested in diving deep into simulation type genres. This is unlike any game I’ve ever played prior. I’d like to use the cliche ‘easy to learn, difficult to master’. The music will grab you right away. The aesthetic is simple and charming. The in-game tutorial/tooltips is more than enough to get you started without feeling too intrusive, boring, or forced.

Commitment mode is IMHO essential (think permadeath, cant load former saves), once its hook finds you, you’ll find yourself trying again, and again, learning and improving each time. Every event (good or bad) has more emotion attached to it, as hours of investment will always be threatened. Triumphs are more exciting, and failures lead you to analyze everything you could have done to improve your strategy. You will become attached to your colonists.

This game can be paused or saved at anytime which is really convenient.

If you’re on the fence, just get it. A similar review sold me on this game and I’m glad I made the leap. Here is hoping I can pay it forward.

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