But when i load up my caravan with a few hundred chocolate pieces i dont get a starving caravan message as soon as it leaves my town. I was actually trying to use caramel balls exactly like I do chocolate since that usually gives me days worth of nutrition. I sent 333 pieces and only sent one colonist. As for the meatballs i cant think of why this would be. The only other food mod I added was telkirs expanded crops which adds the crops and a new stove. They can eat the meatballs and put them in the rimfridge even, but dont automatically eat them if they are hungry. They do have access to the food, nothing is locked or blocked, they just dont eat it automatically like they would fine/lavish meals even when theres no other food. Also, when they equip the food to eat later (they do this themselves) they wont eat it, and instead leave their workstation to go halfway across the map to eat a fine meal despite the fact that the meatballs are in their inventory.
I want to use this mod as several of these sound useful and/or delicious. But, would you create a ‘Lite’ version that leaves out recipes that conflict with other mods?I’d rather have a version without Smoked Meat because Medieval Times already adds a Smoke-house to create Smoked Meat. Also, I already have the Smokepit and Jerky mod and other mods to make Jerky and stuff at campfires.Also, Hot Tea and Hot Cocoa are problems because Vegetable Garden adds Cocoa beans &Tea plants. (I’m also using the Hot Coffee mod and the author plans to add Tea…)It would be confusing to see Smoked Meat, Hot Tea, and Hot Cocoa appear several times in our Cooking or Brewing Bills. At least, could you rename Hot Tea to ‘Smokeleaf Tea’? And perhaps replace Hot Cocoa with ‘Hot Cider’?