I just wanted to report that I believe the way you handle beards in this mod might be causing some issues with Vanilla Hair Expanded and their own beards. When VHE is enabled and also trying to render beards, it starts rapidly throwing errors about getCrownType returning Undefined. If you end up just disabling the rendering of beards in VHE, these errors immediately stop. When I checked their page, they were mentioning how this error is caused if another mod changes beard code.I’ve also experienced another error, but this time on world generation. When I end up generating a world, it throws a bunch of repeat errors about being Unable to find player faction after a few calls to WildMan Dwarves. I believe its trying to create a WildMan but for some reason is unable to find the player faction. Could this be related to Vanilla Factions Expanded, possibly? I can grab a snippet of this error log if you need it.
– – I haven’t had any one complain of that, but if that is what’s causing it, it will be fixed with the huge dwarfs update that is pending. As soon as I get the images from my image guy (any day now), I’ll get it updated. The update will make the Dwarfs fully stand alone. I had intended to do that originally, but things ended up tied together over time as I made updates. I will test it to be sure though.- Thank you sir! I’m working on a massive dwarf update right now, that will be released any day (as soon as I get the last of the commissioned images back). I’m also working on Empire at the moment, and the artwork is so good, that that alone will make the mod fantastic. You can get on the Discord channel if you want to see what’s coming! There’s a WIP channel, and a WIP-donators channel. The donators version has all the new dwarfs stuff, although it’s been publicized in my YouTube videos already. All the Empire stuff is in the public WIP channel.