Rimhammer – The End Times – Dwarfs

MOD Desc
IF YOU HAVE ISSUES, YOU’LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: https://discord.gg/UCmQbCT

This mod adds Warhammer Dwarfs into Rimworld. In Warhammer it is dwarfs, not dwarves!

This is the first extension of the base ‘Rimhammer – The End Times’ mod, and is intended to be used with the base mod; however, that isn’t required. This mod will work without the base Rimhammer – The End Times mod.

Required mods (all must be loaded before this mod):
Harmony
Jec’s Tools
Jec’s Doors Expanded
HugsLib
Humanoid Alien Races 2.0

If you’re using the base Rimhammer – The End Times mod, you should load that immediately after the previously mentioned required mods, and before this one. The Rimhammer mods should be placed at the bottom of your mod list. Place the base Rimhammer – The End Times mod at the bottom, then the Rimhammer – Then End Times – Magic mod, then the race/faction mods under those. The only other mod order rule for the Rimhammer mods is that THE RIMHAMMER FACTION MOD THAT YOU INTEND TO USE AS YOUR PLAYER COLONY MUST BE BELOW ALL OTHER RIMHAMMER FACTION MODS.

Recommended Mods:
Storage Extended (NOTE: The dwarfen shelf will behave like an Extended Storage shelf that can hold most anything if you have this mod active.)
Better Walls & Floors
Mend & Repair mod or Armor Repair
Bulk Stonecutting
Quarry 1.1
Respect the Scars
Veinminer 1.1

Mod Settings:
The mod settings for this mod control the way impassible mountain maps generate. Read the detailed information in the mod settings in game.

Here’s a list of some of what it includes, all Dwarf themed:
-Research, ale, tobacco, impassible map settling, furniture, floors, workbenches, statues, doors, gates, wall lights, ceiling lights, braziers, hearth, walls, decorated walls, columns, embrasures, Slayers, backstories, beards, hair dos, warmachines (grudge thrower, flame cannon, organ gun, …), black powder, apparel (armor, shirts, pants, helmets, …), magic weapons and armor, shields, recreation, indoor planter box, plants (barley, stoneroot, tobacco, dwarf bile mushrooms, stonesalve, …), fermenting barrels, unique food types, gromril, names, sarcophagi, weapons (thunderer rifles, grudge raker, axes, hammers, …), medicine and mechanical limbs, repair of weapons and apparel, reskinned work and research benches, a unique end game quest, blasting items, high bloods, thrones, and more!

This mod series will not be released fast. I’m one person, and the amount of work involved is significant. This mod took hundreds hours of work to make, and many more to upkeep and update, no joke.

If you’d like to speed up the process of release, please consider supporting me on Patreon. The more support I get, the more motivated I will be to create more races/factions. https://www.patreon.com/SickBoyWI

Buy me a coffee if you’d prefer to support me that way: https://ko-fi.com/sickboywi



I just wanted to report that I believe the way you handle beards in this mod might be causing some issues with Vanilla Hair Expanded and their own beards. When VHE is enabled and also trying to render beards, it starts rapidly throwing errors about getCrownType returning Undefined. If you end up just disabling the rendering of beards in VHE, these errors immediately stop. When I checked their page, they were mentioning how this error is caused if another mod changes beard code.I’ve also experienced another error, but this time on world generation. When I end up generating a world, it throws a bunch of repeat errors about being Unable to find player faction after a few calls to WildMan Dwarves. I believe its trying to create a WildMan but for some reason is unable to find the player faction. Could this be related to Vanilla Factions Expanded, possibly? I can grab a snippet of this error log if you need it.

– – I haven’t had any one complain of that, but if that is what’s causing it, it will be fixed with the huge dwarfs update that is pending. As soon as I get the images from my image guy (any day now), I’ll get it updated. The update will make the Dwarfs fully stand alone. I had intended to do that originally, but things ended up tied together over time as I made updates. I will test it to be sure though.- Thank you sir! I’m working on a massive dwarf update right now, that will be released any day (as soon as I get the last of the commissioned images back). I’m also working on Empire at the moment, and the artwork is so good, that that alone will make the mod fantastic. You can get on the Discord channel if you want to see what’s coming! There’s a WIP channel, and a WIP-donators channel. The donators version has all the new dwarfs stuff, although it’s been publicized in my YouTube videos already. All the Empire stuff is in the public WIP channel.


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