(Part 1 of 2)Yeah, i tried that already, and there was a 1.1 – 1.0 version of this mod on steam for a while, but it seems that rimworld 1.1 loads translations from the root folder rather than the 1.1 folder, which means i wouldnt be able to use any new translations sadly.And on top of that it seems like rimworld did load the 1.0 dll at some point during testing (after a few RW-hotfixes were released), which breaks everything obviously.Thanks for taking your time to leave a constructive comment instead of just complaining, but there is a 1.0 version on github ( https://github.com/RimWorldMod/Tech-Advancing/releases ) which anyone that wants to continue in 1.0 can grab.I am looking forward to using the system for a 1.1 – 1.2 version. But as of now, from my experience the multiversioning system is too unstable since it is a makeshift solution (because it was not intended to be used with 1.0)
I’m having an odd issue. This mod works just fine when starting a new colony, but I have an older save I’d like to use it on. The issue is that the auto-detect determined my colony was medieval. Changing the settings to set the tech level to Industrial does nothing in the game itself. I get the message that the tech level was set, but all of the industrial techs are still locked out with the tooltip saying ‘Missing’ when I hover the mouse over the lock symbol. Normally the tooltip will say what exactly is missing, like the high-tech research bench or multi-analyzer, but in this case the missing item is blank.Nothing in the in-game debug log shows up to indicate a problem. The only difference in the mod list between the save file and new colonies is this mod; the rest of the mods in the list are the same. Mods that affect research are the Vanilla Expanded collection, colony manager, android tiers, dub’s bad hygiene, research pal, and boats.